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Dark Souls 3 E3 Details!


TheErebus.
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http://fextralife.com/dark-souls-3-e3-info/

 

So lets take a gander:

 

The game will run on 30 FPS, but we can safely assume it'll be like Bloodborne which was quite stable.

 

"We progressed through the level fighting undead warriors, knights, a Stone Dragon and the first boss named “Dancer of the Frigid Valley“. The setting is familiar and the enemies have that slight deja-vu effect from a distant memory: The undead warriors were very similar to those in Undead Burg in Dark Souls, and the knights were wearing shiny silver armor that and fought somewhat like the Black Knights from Dark Souls. But it wasn’t until we got to a bridge that the true feeling of Dark Souls settled in: Out of nowhere, a Stone Dragon landed atop a wall in front of us and burnt the many undead to ashes, also blocking the player’s way and forcing him into an unexpected detour he was not ready for.

 

We doubled-back down and into a tower where the torch was lit as visibility was very low, slowly progressing through the castle. A new enemy type with a familiar trick: his torso distorted into a black cobra in an ultimate merge between Sen’s Fortress enemies and Bloodborne’s Vipers.

 

Finally we arrived to a heavy door guarded by two Knights, one spear and the other sword. After defeating them and pushing the door open in a very similar way to Bloodborne’s chalice dungeons, we entered the boss arena for the Dancer of the Frigid Valley. A cutscene showed her dropping into the area where the player was as the doors ominously closed behind her.

 

The excellent music score and its intensity set the mood for the fight. The boss stood hunched over, almost like an invisible manikin wearing armor. It wielded a flame scimitar and its moveset will remind Game of Thrones fans of a “Water Dancer”. A silhouette trailed behind her marking her swings – I can honestly say she wasn’t like any other Souls boss I have seen.

 

The environment effects were impressive: everything struck by the flame scimitar was set on fire, even the pillars in the area, including the player. The player carried on with a sword and shield combo (yes, shields are back!), and at around 50 percent health the Dancer added an “Ash Scimitar” to her offhand: pulled from right out of the ground and started to spin with them in a flowing whirlwind, absolutely annihilating Miyazaki’s assistant. That concluded the demo."

 

 

Story and world design:

Ho-holy crap I am so excited to find out more about this lore and story.

 

The story in Dark Souls 3 revolves around the “Lord of Cinder“, his resurrection and theDark Hero trying to defeat him.

 

A new feature, epitaphs, are the lore notes of Dark Souls III. These tiny gravestones of fallen knights can be found through out the game and once lit will allow the players to read the epitaphs inscribed on them. Epitaphs tell you about the lore of the game:

 

When asked about the Lord of Cinder being directly connected to Dark Souls I or II (we’re all thinking Gwyn right?) we were given a very vague answer which essentially meant “It will be open for the player to decide“. We were also given the impression that the story of Dark Souls III would not be directly linked to the previous titles, but again be open to interpretation.

 

World interconnectivity is completely back. Everything is once again completely connected, as was the case in Dark Souls I. Everything you can see you will be able to explore and go to.

 

This knight fought for the Lord of Cinder

 

Miyazaki stated that he personally has taken over the world design for the game, and there will be no world hub.

 

Combat:

This isn't Bloodborne, so BB mechanics will not be in this game. However, there are some improvements:

 The combat is very similar to that of previous Souls titles, but there are some new improvements. First off is “Stances“. It seems that several weapons in the game have Stances that allow for powerful attacks when used. In the demo we saw the Straight Sword have what is called the “Ready Stance“. In this Stance the player holds the Straight Sword in a two-handed fashion (putting away his/her shield) and holds the sword up like a Samurai holding a katana. The hilt is held back by the head of the player with the tip of the blade pointing directly forward. The player was able to Guard Break two shield-wielding enemies with the attack from this Stance. This was the only Stance shown in the demo.

The Greatsword had a new move called a “Lunge” where you hold the blade in two hands and quickly lung forward about half a foot with your shoulder and then can attack quickly with a slicing uppercut that can knock enemies into the air. The Lunge allowed the player to gain iframes through the incoming attack and then punish the attacker with a devastating blow. It was difficult to tell if he actually iframed or not as no health bars were shown on the screen and the player was not staggered during the enemy’s swing.

Certain weapons can be dual wielded. The ones we saw in the demo were called “Legion Scimitars“. The player could wield one and a shield or swap to one in each hand. These swords appear to only be 1 item and therefore should only take up 1 slot in your inventory, even though you can use two. It wasn’t 100% clear, but it sounded like duel wielding is not unique to weapons you find this way, and that these were only one example. The player was able to use a skill called “Spin” while duel wielding that sort of looked like a mini blade tornado and effectively killed 4 enemies at once with it. But it appears to have a delay from the time you start it until the time it fires off, thus making anticipating when to use it key to its effectiveness since the player was staggered when hit on his first attempt to use it.

Bows completely got a revamp. You can now effectively use the Short Bow in close range combat. If fires quickly and is nearly instantaneous.

The Long Bow on the other hand, will have a longer draw, will hit harder and be more effective from range. There were no skills or Stances shown with this weapon so I do not know what they are.

Miyazaki: “Using the short bow is a bit like being like Legolas in Lord of the Rings. Ok, I’m probably exaggerating a little.”

One important thing to note here is that enemies can use Skills and Stances just like the player. This makes the combat more intense and more difficult as they tend to do it unpredictably. And, Parries and Backstabs looked nearly identical to Dark Souls II and are also in the game once again.

One of the recurrent complains about recent Souls titles have been the lackluster upgrades. When asked about the upgrade system:

What that means exactly is anyone’s guess.

Miyazaki: The upgrade system will be an improved version of Dark Souls II

We also got to see some Gestures return to the game along with the fan favorite “Praise the Sun“, similar to Dark Souls II. I know you will all love that icon_smile.gif 

 

ONLINE:

NO MORE STUPID BELLS THAT TOOK FOREVER TO CONNECT WITH.

IT'S BACK TO SIGNS BABY.

 

 

Co-op and PvP are of course back. Players will summon one another the same way they have in previous Souls titles, through the use of Signs.

 

No info was given about the Hollowing mechanic seen in the previous two titles, except that it would be slightly different this time around. No details about how.

 

Miyazaki said that the matchmaking for co op and PvP will be based on Soul Level. I specifically asked Miyazaki during the demo if Soul Memory would be in the game and it was reiterated that Soul Level will be the only criteria for matching players. There will also be no Dueling Arena and when asked whether there will be unique multiplayer

PvP mechanics, Miyazaki said there will be “unique” ones for sure.

 

Overall, I am much excited. Seems like it's going back to the roots of Dark Souls and be less like DkS2. 

Edited by TheErebus.
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Well, DS2's remastered still ran at 60 fps on both consoles if I'm not wrong, this is just going backwards.

Not really, they've always stated that 30 FPS was quite good for these sorts of games in relation to timing.

And again, the 30 FPS will remain stable. Always has been except for a few rare occasions in all these games.

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Not really, they've always stated that 30 FPS was quite good for these sorts of games in relation to timing.

And again, the 30 FPS will remain stable. Always has been except for a few rare occasions in all these games.

 

Of course they've always stated that 30 fps is good, it's the maximum they can get out of 2 of the 3 platforms they're realising their game on.

 

Dark Souls (30fps) ---> Dark Souls 2 (60fps) ---> Dark Souls 3 (30fps)

 

Well, I guess the console versions will be again more "cinematic".

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Of course they've always stated that 30 fps is good, it's the maximum they can get out of 2 of the 3 platforms they're realising their game on.

 

Dark Souls (30fps) ---> Dark Souls 2 (60fps) ---> Dark Souls 3 (30fps)

 

Well, I guess the console versions will be again more "cinematic".

No no no no

Demon's Souls (30 FPS) --> Dark Souls (30 FPS) --> Dark Souls 2 (30 FPS on consoles) --> Bloodborne (30 FPS) -- DkS3 (30 FPS).

 

Also come on, you know damn well that DkS series is anything but one of those games that focuses on cinematics, so don't try to bring that up.

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Of course they've always stated that 30 fps is good, it's the maximum they can get out of 2 of the 3 platforms they're realising their game on.

 

Dark Souls (30fps) ---> Dark Souls 2 (60fps) ---> Dark Souls 3 (30fps)

 

Well, I guess the console versions will be again more "cinematic".

Dark Souls 2 ran at 30 frames a second... on PS3.

 

The reason DS2 ran at 60 on the PS4 was because it was basically a PS3 game running on far better than PS3 hardware; and they had some overhead for some enhanced graphics.

 

Dark Souls 2 scholar of the first sin is hardly as graphically intensive as Bloodborne (likely the same engine that's being used for Dark Souls 3).

 

Basically it's going as follows:

 

DS1 PS3/360(30 FPS) ---> DS2 PS3/360(30 FPS) ---> DS2 PS4/XB1 Port (60 FPS) ---> Bloodborne (30 FPS) ---> DS3 (30 FPS)

 

 

The key to remember is that scholar of the first sin was a PS3 game ported to PS4. Yes, the resolution got bumped up along with some texture enhancements, but the level of detail is entirely different when comparing it to Bloodborne.

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