Aretak Posted May 20, 2013 Share Posted May 20, 2013 Seriously, it leads to so many annoying rolls into chasms and general unnecessary delays. Hell most of the time a static jump to pew pew a foe behind cover will lead into one. I'd like to see it removed from umps at player height. Link to comment Share on other sites More sharing options...
Shockness Posted May 20, 2013 Share Posted May 20, 2013 I agree, sometimes i do like OVER 9000 rolls when I jumped, like, dafuq just happened? Link to comment Share on other sites More sharing options...
Felandi Posted May 20, 2013 Share Posted May 20, 2013 (edited) Hold CTRL (crouch) without pressing forward when you land. No roll. This can be used in nearly every situation to prevent yourself from rolling forward. Edited May 20, 2013 by Felandi Link to comment Share on other sites More sharing options...
Meenmu Posted May 20, 2013 Share Posted May 20, 2013 Holy bingbongbananas tell me about it. This is the worst. Link to comment Share on other sites More sharing options...
Aretak Posted May 20, 2013 Author Share Posted May 20, 2013 Hold CTRL (crouch) without pressing forward when you land. No roll. This can be used in nearly every situation to prevent yourself from rolling forward. It seems very random, I've tried this and it doesn't always help. Link to comment Share on other sites More sharing options...
Tyrian3k Posted May 20, 2013 Share Posted May 20, 2013 You roll in two cases: 1. SHIFT is pressed when you land 2. You jumped down from somewhere Link to comment Share on other sites More sharing options...
Aretak Posted May 20, 2013 Author Share Posted May 20, 2013 You roll in two cases: 1. SHIFT is pressed when you land 2. You jumped down from somewhere Not true, if you fire whilst jumping it'll throw you forward. In a fight this is obviously very, very annoying. Link to comment Share on other sites More sharing options...
Felandi Posted May 21, 2013 Share Posted May 21, 2013 (edited) Not true, if you fire whilst jumping it'll throw you forward. In a fight this is obviously very, very annoying. Jump, fire once, press CTRL and release all buttons EXCEPT CTRL directly after shooting. You now did not roll. Edited May 21, 2013 by Felandi Link to comment Share on other sites More sharing options...
Aretak Posted May 21, 2013 Author Share Posted May 21, 2013 Whilst this is true, the problem is still auto rolling. You should have to press something to roll after jumping, not press something to stop it. Link to comment Share on other sites More sharing options...
plznohurtme Posted May 21, 2013 Share Posted May 21, 2013 Hold CTRL (crouch) without pressing forward when you land. No roll. This can be used in nearly every situation to prevent yourself from rolling forward. From what I've seen (while this certainly does work) it's not the crouch/pressing of control that does it, but it's actually removing your fingers from the movement buttons. If you jump and let off the forward button before you land you're not going to roll, this is pretty universal for all landings (I'm not certain if you can stop the roll on a jump that you roll during). Link to comment Share on other sites More sharing options...
Lumireaver Posted May 21, 2013 Share Posted May 21, 2013 Whilst this is true, the problem is still auto rolling. You should have to press something to roll after jumping, not press something to stop it. You should have to chose to retain momentum? ...Rather than chose to brace against it? Whaaa...? Link to comment Share on other sites More sharing options...
Aretak Posted May 21, 2013 Author Share Posted May 21, 2013 I don't know why you're trying to argue against a useful option like this? If you really want to be pedantic: If you jump straight up, there is NO momentum forward. Similarly if you jump down, there is momentum DOWN not FORWARD unless you choose to direct it that way. Link to comment Share on other sites More sharing options...
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