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Bosses In Endless Defense


SHADOWEDzed
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Every 10 waves a Boss enters the battlefield

 

so...

10

20

30

40

etc...

 

How the bosses get decided can be discussed further, also BP drops can be discussed further if they are allowed to drop this way.

 

+1 if you like the idea

 

discuss...

 

 

 

Seeing how pub groups rarely get past 15, make it every 5th wave.

 

Also I'd rather see them as mini bosses with an insured mod drop with increased chance of getting a rare mod.

This would in turn, replace the current mod reward at the end of every 5th wave.

 

I like the idea tho.

 

there should be the normal endless defense, and the endless defense with bosses :)

it would be nice to have 1boss at lvl5, and it doubles or increases by 1 every 5th lvl ( lvl10 2bosses, lvl15 3-4bosses )

and after defeating them maybe a bonus wave (every 5th +1 wave ), where lots of low hp mobs spawn with increased chance for mods ( instead of 10% they would have 30-40% chance to drop a mod ) --> so this way if u want to get the mods u have to do another 5lvl ( this adds to the risk and fun factor )

 

how about a giant infested or giant Moa carrying a HUGE hammer trying to destroy the cryopod and everyone needs to kill it before it reaches the cryopod since it can 1-hit the cryopod?

 

Deff a +1. Maybe have a special boss round that is optional that will give you bonus rewards?

 

+1, Bosses could be related to the system where u are playing...

 

For example Venus will have the Jackal (ofc its strenght/HP have to be on par with the current monster's lvl faced)

 

OR

 

being completely randomized (but still the same monster's level to determinate its dmg/hp)

Edited by Hellscare
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Seeing how pub groups rarely get past 15, make it every 5th wave.

 

Also I'd rather see them as mini bosses with an insured mod drop with increased chance of getting a rare mod.

This would in turn, replace the current mod reward at the end of every 5th wave.

 

I like the idea tho.

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there should be the normal endless defense, and the endless defense with bosses :)

it would be nice to have 1boss at lvl5, and it doubles or increases by 1 every 5th lvl ( lvl10 2bosses, lvl15 3-4bosses )

and after defeating them maybe a bonus wave (every 5th +1 wave ), where lots of low hp mobs spawn with increased chance for mods ( instead of 10% they would have 30-40% chance to drop a mod ) --> so this way if u want to get the mods u have to do another 5lvl ( this adds to the risk and fun factor )

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Maybe even have them spawn in the normal waves if you get high enough. But you'd have to replace the hellfire stuff with better rewards. How about plat in small amounts maybe for high levels, or rare fusion cores?

Edited by Feldgrep
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+1, Bosses could be related to the system where u are playing...

 

For example Venus will have the Jackal (ofc its strenght/HP have to be on par with the current monster's lvl faced)

 

OR

 

being completely randomized (but still the same monster's level to determinate its dmg/hp)

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