Luxangel7 Posted May 22, 2013 Share Posted May 22, 2013 Simple question: Why does "Shocking Touch" the electrical damage mod for melee weapons cost so many mod points for so little damage? Currently I have it at 20% damage for a whopping NINE mod points. Anyone like to explain to me? And if there is not a really good explanation, I would like to request that it be balanced to either do much more damage or cost much less in mod slots. Link to comment Share on other sites More sharing options...
Kahruvel Posted May 22, 2013 Share Posted May 22, 2013 You've posted this in the wrong section. It should be in Weapon Feedback. The design team regularly checks those threads, but in General Discussion it will get lost in a sea of other issues and eventually be buried. Link to comment Share on other sites More sharing options...
Nuko_Miko Posted May 22, 2013 Share Posted May 22, 2013 That is basically because it stuns corpus. If you have it on a fast melee weapon it will stunlock anything from the corpus faction. Link to comment Share on other sites More sharing options...
LegendairyWarframe Posted May 22, 2013 Share Posted May 22, 2013 I suggest it needs a buff, like a lot guys do. But some argue that shock stuns Corpus crew man, it OP; But they don't realise, be it 5%, 30% or 90%, it all stuns them. It not the damage that is op, but the stun(only against Crewman). Link to comment Share on other sites More sharing options...
LegendairyWarframe Posted May 22, 2013 Share Posted May 22, 2013 That is basically because it stuns corpus. If you have it on a fast melee weapon it will stunlock anything from the corpus faction. Only Crewman, and rod crewman that came up to you; It useless again Ospreys, Moas, turret, cameras, and not usefull against range crewman aswell. Link to comment Share on other sites More sharing options...
Nuko_Miko Posted May 22, 2013 Share Posted May 22, 2013 Only Crewman, and rod crewman that came up to you; It useless again Ospreys, Moas, turret, cameras, and not usefull against range crewman aswell. hmmmm Link to comment Share on other sites More sharing options...
Xoxile Posted May 22, 2013 Share Posted May 22, 2013 I don't know. Fire damage can also stun them in a way, but that mod does more damage. I think it needs some work. Link to comment Share on other sites More sharing options...
PapaKicks Posted May 22, 2013 Share Posted May 22, 2013 That is basically because it stuns corpus. If you have it on a fast melee weapon it will stunlock anything from the corpus faction. This logic doesn't work. Fire is great on infested, AP is great on Grineer, Frost is great on everything. Link to comment Share on other sites More sharing options...
Nuko_Miko Posted May 22, 2013 Share Posted May 22, 2013 This logic doesn't work. Fire is great on infested, AP is great on Grineer, Frost is great on everything. Honestly I dont want anything buffed because the balance of the universe dictates that when things are buffed other things should be nerfed to restore the balance... Link to comment Share on other sites More sharing options...
WhiteCr0w Posted May 22, 2013 Share Posted May 22, 2013 Primaries, secondaries and melee each have different returns on elemental mods. I think they're there for a reason. I'm fine with that. Link to comment Share on other sites More sharing options...
holdenagincourt Posted May 22, 2013 Share Posted May 22, 2013 5% base...terribad. Uncommon mod as well. I don't even take that mod against Corpus usually (I have it at level 4). And when the new melee mod(s) come out with Update 8 I'll be even less likely to do so. Link to comment Share on other sites More sharing options...
Gerostalis Posted May 22, 2013 Share Posted May 22, 2013 It does seem pretty bad. Is it lame that I still use it only because I play a Volt warframe and it looks cool? haha Link to comment Share on other sites More sharing options...
CubedOobleck Posted May 22, 2013 Share Posted May 22, 2013 (edited) DE made it so that every weapon has an elemental that doesn't work so well for it, for example AP for pistols, electrical for melee and, I think, freeze for rifles. Edited May 22, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Niliam Posted May 22, 2013 Share Posted May 22, 2013 DE made it so that every weapon has an elemental that doesn't work so well for it, for example AP for pistols, electrical for melee and, I think, freeze for rifles. Freeze for rifle is at 15% per rank. Link to comment Share on other sites More sharing options...
CubedOobleck Posted May 22, 2013 Share Posted May 22, 2013 (edited) Freeze for rifle is at 15% per rank.I did say 'I think' because I wasn't sure. Edited May 22, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Niliam Posted May 22, 2013 Share Posted May 22, 2013 I did say 'I think' because I wasn't sure.Pistol AP is at 5% per rank Rifle AP is at 10% per rank Shotgun AP is at 15% per rank Melee AP is at 15% per rank. Pistol and Shotgun multishot is at 20% per rank, while Rifle multishot is at 15% per rank. Melee is missing a multihit(hitting multiple target) mod Rifle/pistol/shotgun all have puncture mod Melee is missing of equivalent mod(two/three damage on single target?). Link to comment Share on other sites More sharing options...
CubedOobleck Posted May 22, 2013 Share Posted May 22, 2013 Pistol AP is at 5% per rank Rifle AP is at 10% per rank Shotgun AP is at 15% per rank Melee AP is at 15% per rank. Pistol and Shotgun multishot is at 20% per rank, while Rifle multishot is at 15% per rank. Melee is missing a multihit(hitting multiple target) mod Rifle/pistol/shotgun all have puncture mod Melee is missing of equivalent mod(two/three damage on single target?). Achievement get! Wiki reader! (minecraft? anyone?) But in all seriousness my point stands every category has it's weak elemental (except maybe shotguns, go check if you you want). Link to comment Share on other sites More sharing options...
Niliam Posted May 22, 2013 Share Posted May 22, 2013 Achievement get! Wiki reader! (minecraft? anyone?) But in all seriousness my point stands every category has it's weak elemental (except maybe shotguns, go check if you you want). Can you not be so negative? My first reply was to correct what you unsure of, you took it hostile; My second reply was to layout the comparison of missing mods melee is lack off; Here is the basic damage mod: Point Blank: 15% per rank, 5 ranks Serration: 15% per rank, 10 ranks Hornet Strike: 20% per rank, 10 ranks Pressure Point: 7% per rank, 5 ranks. Every category, out of shotgun/pistol/rifle have weak element; But Melee is toooooo weak to even make a into that category. Link to comment Share on other sites More sharing options...
CubedOobleck Posted May 22, 2013 Share Posted May 22, 2013 ok sorry, I guess I over stepped :S Link to comment Share on other sites More sharing options...
Babalenong Posted May 22, 2013 Share Posted May 22, 2013 agree shock on melee is really underwhelming, considering shock does not do any damage to ancients, and fire can stun corpus crewmans too Link to comment Share on other sites More sharing options...
KF5AQX Posted May 22, 2013 Share Posted May 22, 2013 Shock is only useful for very low levels (I put one on my Skana when I was still on Venus, then dumped it as soon as I was done.) If it's going to be good, it needs some serious buffs. Possibly a lingering damage? Or an increased range? Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted May 22, 2013 Share Posted May 22, 2013 Based on what i know, Shock attacks also deal adicional damage against shielded enemies. Link to comment Share on other sites More sharing options...
Argoms Posted May 22, 2013 Share Posted May 22, 2013 Melee damage mods are kinda weird. Along with a worthless shock, pressure point is only 7%, and the crits somehow manage to be even worse. That's another reason why charge attacks are so much better- killing blow is 3x as effective. Based on what i know, Shock attacks also deal adicional damage against shielded enemies. Nope, that's ice. Link to comment Share on other sites More sharing options...
CosyPigeon Posted May 23, 2013 Share Posted May 23, 2013 Melee mods seem crappy in comparison to secondary and primary mods. Would appreciate dev explanation or melee mod buff. Link to comment Share on other sites More sharing options...
BleuNoir Posted May 23, 2013 Share Posted May 23, 2013 Melee mods seem crappy in comparison to secondary and primary mods. Would appreciate dev explanation or melee mod buff. Maybe make shock have a chance to make shields more damagable? Or sizzle MOA's and synthetics and make them missfire for a second for all gun factions? I don't even know. I'd at least like it to be in line with frost/fire mods though. Link to comment Share on other sites More sharing options...
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