Ironlixivium Posted August 3, 2015 Share Posted August 3, 2015 coptering was a bug that is finally fixed. It was stupid and annoying, and became almost mandatory if you don't want to be left behind. imagine if your run speed was dependent on the rof of your secondary and your jump height on the damage of your primary. (damage per shot not dps) Sounds great, right? Hell no, and I don't want my movement abilities to be dependent on the speed/class of my melee weapon either. That's why coptering should NEVER return. Link to comment Share on other sites More sharing options...
Enchillado Posted August 3, 2015 Share Posted August 3, 2015 (edited) coptering was a bug that is finally fixed. It was stupid and annoying, and became almost mandatory if you don't want to be left behind. imagine if your run speed was dependent on the rof of your secondary and your jump height on the damage of your primary. (damage per shot not dps) Sounds great, right? Hell no, and I don't want my movement abilities to be dependent on the speed/class of my melee weapon either. That's why coptering should NEVER return. I've just visited russian section of the forum, there is a lot of unfounded whining about Parkour 2.0. You can't even imagine how glad I am to see your message. Edited August 3, 2015 by Enchillado Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 4, 2015 Share Posted August 4, 2015 Coptering should have been left in. If would have been the perfect compliment to P2.0, and P2.0 functions similarly enough that people who wanted to forgor using specific weapons could have done so. http://webm.host/012ca/ Link to comment Share on other sites More sharing options...
nekrojiji Posted August 4, 2015 Share Posted August 4, 2015 Honestly, I think the only reason they want to remove it is because of all the player who complain about it in pvp. This game should be focus on coop and pve, this is the reason why im playing warframe. DE supposedly promise that pvp wont affect pve and yet...after a few hotfix/change/ect...I have trouble to believe that now =/ Coptering was always a bug ....... you had no control on it ..... al of you who love coptering always stoped in a wall or something. The new movement system is far better. We can jump higher than ever, reach more places with wall hopping while at the same time have more controll on the landing place. Hell, you can hop your way up the large elevators on Uranus now. So my answer to the original topic...... NO COPTERING IS THE BEST! Link to comment Share on other sites More sharing options...
Tsunero Posted August 4, 2015 Share Posted August 4, 2015 I think it's one of the worst changes Warframe got. My fun was severely nerfed. Never thought something would be able to piss me off more than Nullifiers... Link to comment Share on other sites More sharing options...
Ryjeon Posted August 4, 2015 Share Posted August 4, 2015 I'm happy with the implementation. Slide momentum preservation is still present and there are momentum gaining techniques and even more aerial control. Slide attacks still have enough distance to utilize in combat and are still useful for aerial redirection. I do think Aerial melee could use a little more distance. But our overall aerial control is vastly increased especially with being able to roll in air, and now rolls also keep your momentum. Unfortunately even a normal roll has a tendency to bug and lockout melee. But if they fix that it'll be quite satisfying. Link to comment Share on other sites More sharing options...
KirukaChan Posted August 4, 2015 Share Posted August 4, 2015 The new system is a lot smoother and more aesthetically pleasing. Despite any salty vets that quit, there will be tons of new people who will start playing since U17 is so snazzy. That will probably make DE more money, and that's really all it comes down to. Link to comment Share on other sites More sharing options...
TennoSimons Posted August 4, 2015 Share Posted August 4, 2015 I am sorry, but I have to disagree on many of the above points. I will grant that the bullet jump, the new glide and most especially dodging (and air dodging! Yay!) are more aesthetically pleasing. But "Wall Dashing" looks terrible next to the old on-tracks wall runs. This is especially true of the horizontal wall runs. But even the vertical Wall Dash looks oddly floaty, especially in contrast the raw ninja-athleticism of the old wall runs. I personally wish they had introduced a hybrid wall run system that utilizes the old on track wall run for spacebar held runs, but alowed you to "wall bound" by repeatedly hitting space bar. Link to comment Share on other sites More sharing options...
Ryjeon Posted August 4, 2015 Share Posted August 4, 2015 I am sorry, but I have to disagree on many of the above points. I will grant that the bullet jump, the new glide and most especially dodging (and air dodging! Yay!) are more aesthetically pleasing. But "Wall Dashing" looks terrible next to the old on-tracks wall runs. This is especially true of the horizontal wall runs. But even the vertical Wall Dash looks oddly floaty, especially in contrast the raw ninja-athleticism of the old wall runs. I personally wish they had introduced a hybrid wall run system that utilizes the old on track wall run for spacebar held runs, but alowed you to "wall bound" by repeatedly hitting space bar. Oh yeah, the wall interactions are the weakest aspect of the 2.0. I was mainly speaking towards how coptering fares in the new system in the light of the misgivings I had about people saying coptering would be "removed" prior to release. They pretty much implemented slide-attacks how I hoped they would with some short-dash potential. But Aerial Melee didn't fare quite as well with its zero thrust. Overall I like the learning curve of the new system. But I think it could be improved with having some of the magnetic wall-running back. Since we can wall-latch it'd be nice if we could climb and run around the wall too. Link to comment Share on other sites More sharing options...
Enchillado Posted August 4, 2015 Share Posted August 4, 2015 Despite any salty vets that quit Or screaming like they're going to quit as if it is some kind of a threat. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted August 4, 2015 Share Posted August 4, 2015 Or screaming like they're going to quit as if it is some kind of a threat. It is. Vets are what they call in the free to play industry whales. They spend all of the money that the game needs to run. Link to comment Share on other sites More sharing options...
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