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Parkour 2.0 Is Coming,yay, But Hold On...[Moves 2.0]


unknow99
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I came up with a solution for fixing edge grabs in parkour 2.0.

 

If you're doing vertical wallhops and you come to an edge, you don't play the ledge grab animation at all, you go airborne for a slight second in which you can control your character, then resume movement.

 

But if you barely get to the edge, you play the ledge grab animation, but you can also jump upward in a similar manner as the wallhop scenario.

 


BEHOLD! STICK-TENNO!

 

I3rVadr.png

 


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