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(Melee Concept) Riot Shield - Jat Schir-


(PSN)HoennDPN
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Basic concept

A rocket propelled riot shield used to push back enemies, like infested or those blasted maniacs for more breathing room and personal space.

Having a melee weapon like this would work well for warframes like rhino and frost (possiblely chroma) as it adds protection while running slowly and pushing enemies back also it can be useful in LOR (law of retribution) for supporting teammates

Inspiration

Mainly the jat kittag and the grineer shield units

Stats

Puncture 0.0

Slash 0.0

Impact 43.5

Blast 23.0

Status chance 60%

Leap attack 105

Spin attack 30dmg

Wall attack 130

Sprint attack (base attack x warframe sprint speed)

Charge attack 110

Channel cost 4

Crit chance 25%

Crit multiplier 2x

Special abilities

Automatically blocks damage during most forms of movement

100% block chance from the front (side damage 20% block chance, back 0% block chance)

Use of secondary fire activates target acquisition (meaning it will aim at the nearest target who did the most damage or prioritise assassins E.G Stalker, Zanuka)

Animation

The primary attack will be like just like a quick shove using the riot shield (causing impact damage)

The charged attack will boost the user forwards roughly 60 avg damage maxing out at 110 (great for taking out mobs of infested) with a range of 2.0m (and deals explosive plus impact)

The leap attack will have the character smash the Shield's blunt tip into the ground causing enemies to stumble or fall

Slide will be use the rockets very quickly creating a sudden jolt knocking enemies to the floor creating a path for teammates to follow.

Sprint attack is only able to be used while sprinting and replaces the primary attack (during sprinting) dealing the shields base attack x the warframes sprint speed.

The wall attack will be shown with the shield pointing toward the direction of travel and

The charged wall attack charges up the shields rockets causing it to surge forward (during sprinting the animation is the same but the character will be able to go forwards acting like a burst of speed)

Finisher animation: while a enemy is on the ground the Warframe will do a quick jab useing the shields sharp tip toward the neck of the victim

Stealth finisher: the Warframe darts forward using the full force of the rockets causing the target to take high damage from impact.

(P.S please keep in mind this is A work in progress constructive critisism is appreciated)

Edited by (PS4)HoennDPN
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