(PSN)Cerata_ Posted August 30, 2015 Share Posted August 30, 2015 Title, how many cores should be expected per mod? Link to comment Share on other sites More sharing options...
0 (PSN)IIIDevoidIII Posted August 30, 2015 Share Posted August 30, 2015 Moved to Players Helping Players. Link to comment Share on other sites More sharing options...
0 Quiet_Time1 Posted August 30, 2015 Share Posted August 30, 2015 Its one core per mod and it was based on how much you leveled up the mod, a fully leveled marathon gave a r5 core I think Link to comment Share on other sites More sharing options...
0 Eldnacpeek Posted August 30, 2015 Share Posted August 30, 2015 (edited) 1 core per 1 mod I believe. I also think the rank is taken into account too, but I am not sure. All I know is that I had 56 maxed Warrior's Grips in my inventory, logged in to U17 and had 56+ R5 cores (due to Quick Rest, Marathon, Shield Flux, Second Wind, and Acrobat). Edited August 30, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
0 DrBorris Posted August 30, 2015 Share Posted August 30, 2015 I am pretty sure you were compensated with the exact amount of "fusion energy" that the stamina mods were/had used to be ranked up. Link to comment Share on other sites More sharing options...
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(PSN)Cerata_
Title, how many cores should be expected per mod?
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