Burnthesteak87 Posted September 3, 2015 Share Posted September 3, 2015 What about making Syndacate Powers from relative weapons being able to be cast manually on command when ready through the secondary fire key?Or at least bounding them to another key avialable.Reasons are obvious.Just the fact I enjoy Rakta Ballistica for Stealth Missions and I can't properly use it because of the Aoe alerting enemies.Or, another example, what's the point in having a random Blight proc while your energy is full? Link to comment Share on other sites More sharing options...
DogManDan Posted September 3, 2015 Share Posted September 3, 2015 positive and negative in each weapon. Got to think about how you are going to use it, wasn't meant to click the EASY button. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 3, 2015 Author Share Posted September 3, 2015 (edited) What? Can you please be more clear on your grammar and arguments? Edited September 3, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Eldnacpeek Posted September 3, 2015 Share Posted September 3, 2015 Kind of going to conflict with weapons with alt fire like Sec. Penta. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 3, 2015 Author Share Posted September 3, 2015 Not a problem, there's the X key to operate multiple actions. It can be suited easily. Link to comment Share on other sites More sharing options...
NobleParadox96 Posted September 3, 2015 Share Posted September 3, 2015 Seems like a good idea but remember: The procs are only activated when you get enough exp. Also if you were to manually use the aoe proc then it should stop gaining more exp or else it would be OP just having multiple procs ready to use Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted September 3, 2015 Author Share Posted September 3, 2015 Seems like a good idea but remember: The procs are only activated when you get enough exp. Also if you were to manually use the aoe proc then it should stop gaining more exp or else it would be OP just having multiple procs ready to use It seems obvious enough. The idea is to keep the activation for the best moment. Or not using it at all for what concernes me. D' you know that it gets charged also with the Affinity generated by your Abilities? Link to comment Share on other sites More sharing options...
NobleParadox96 Posted September 3, 2015 Share Posted September 3, 2015 It seems obvious enough. The idea is to keep the activation for the best moment. Or not using it at all for what concernes me. D' you know that it gets charged also with the Affinity generated by your Abilities? Both of those options seem to work as long as it stops gaining exp in case of multiple procs. Also I knew that you can get exp for using abilities lol Link to comment Share on other sites More sharing options...
Ve1indian Posted September 3, 2015 Share Posted September 3, 2015 (edited) I can see this working well if it takes more affinity to charge. At the current rate of charging, even considering the cooldown, they would be too good for how easy they'd be to use. I'd love to sacrifice raw affinity charging speed for control; it would give them more flexibility and consideration in their use. I personally hate when a syndicate proc happens when I want to save it for a large group of enemies. I either have to switch my weapon so it doesn't proc by gaining affinity, or risk having to wait for the cooldown to wear off before I can charge and use it again; once it auto fires, you can't charge affinity on it for a bit, and that can cause issues when you're lacking AoE, CC, Health, etc. Here's my +1 Edited September 3, 2015 by Vougue Link to comment Share on other sites More sharing options...
Flibbertigibbety Posted September 3, 2015 Share Posted September 3, 2015 Yup. I totally agree. A manual trigger for the ability would be really really nice. Link to comment Share on other sites More sharing options...
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