Hurricaaane Posted September 17, 2015 Share Posted September 17, 2015 (edited) SYNOPSIS: Using the Synoid Simulor with a fire rate oriented build, after firing the weapon as fast as possible, the game indefinitely freezes when Mirage Hall of Mirrors expires. REPRODUCTIBILITY: 100% reproductible STEPS TO REPRODUCE: - Equip these mods on the Synoid Simulor: Vile Acceleration Speed Trigger Fast Hands Magazine Warp - Equip the Mirage Warframe with a simple duration build: Primed Continuity - Play on an online lobby. - Cast ability 1: Hall of Mirrors - Shoot the Synoid Simulor as fast as possible (button mash left click) - Continue shooting and reloading until the Mirage Hall of Mirrors is about to expire - When Hall of Mirrors expires, the game freezes as all the particles explode - The game does not recover from the freezing ADDITIONAL NOTES: When the game doesn't freeze, it can instead stutter for several seconds. I have already noticed the game-breaking freeze issue happening with only Speed Trigger equipped. For the sake of testing I have included all fire rate mods and Magazine Warp in order to make the issue easy to reproduce. SPECS: Windows 7 64 bits NVIDIA GTX 760 Intel Core i5-4570 3.20 Ghz 8GB of RAM Steam Please note that I've also sent a support ticket but have been receiving cookie cutter "update your drivers" replies instead of an acknowledgement answer. Edited September 17, 2015 by Hurricaaane Link to comment Share on other sites More sharing options...
tinyranitar Posted September 17, 2015 Share Posted September 17, 2015 Update your drivers Link to comment Share on other sites More sharing options...
[DE]Linkski Posted September 17, 2015 Share Posted September 17, 2015 SYNOPSIS: Using the Synoid Simulor with a fire rate oriented build, after firing the weapon as fast as possible, the game indefinitely freezes when Mirage Hall of Mirrors expires. Thank you for the detailed repro. Following your steps I can definitely see a very large number of particles being drawn the moment Mirage's holograms disappear. Currently looking into a solution on our end. Until a fix has been released I would recommend lowering your Particle System Quality to "Medium" or "Low". Link to comment Share on other sites More sharing options...
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