Gaulwa Posted September 29, 2015 Share Posted September 29, 2015 I still get lost in some rooms, or head in a wrong direction because I had a quick glance at my mini-map and took a wrong turn. Determining the exact altitude of the next door can be a challenge in some rooms with more than 2 levels, and sometimes, the actual door is hidden after a narrow 90° corridor. Fairly misleading. What I would like, are the objective and exit symbols being marked in the 3D world, much like we already have for capture targets and data payloads, but marked on the doors leading to the next objective, or exit. Make it optional for people who hate cluttering their vision, and turn it off when aiming down sights. Link to comment Share on other sites More sharing options...
(PSN)AngelShur Posted September 29, 2015 Share Posted September 29, 2015 You can also make the minimap BIGGER. (spawning out of here) Link to comment Share on other sites More sharing options...
Weidro Posted September 29, 2015 Share Posted September 29, 2015 id rly love it if the overlay minimap would show all rooms and not unload some rooms as u move further away from them just to reload them when u get close again just keep every room on the overlay map always Link to comment Share on other sites More sharing options...
Gaulwa Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) You can also make the minimap BIGGER. Doesn't change anything as it still not show the elevations properly. Up and Down arrows on a 2D map is confusing in a 3-4 levels room. I lock the rotation of the map so I can actually get north/south/east/west information to communicate with my teammates, meaning I lose the map rotation that gives a better sense of direction. Adding a compass would be useful too. Expanding the map with M will still not help me get oriented in the room, show no elevation, and occupy a third of the screen when all I actually need is a simple 3D icon on the door. Edited September 29, 2015 by Gaulwa Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now