LifeNine Posted October 2, 2015 Share Posted October 2, 2015 Some tile, plates, and such missing textures in the void post 17.5.1. Pictures below. Link to comment Share on other sites More sharing options...
Edgarhighman Posted October 2, 2015 Share Posted October 2, 2015 Keep it up DE, lookin good! =D ... Link to comment Share on other sites More sharing options...
Mrwitchdoctor Posted October 2, 2015 Share Posted October 2, 2015 When I think about it, I also remember seeing these blank greyish black textures. From what I can tell the Void has had a little colour scheme rework, I'm sure this issue will be resolved soon in an upcoming Hotfix! Link to comment Share on other sites More sharing options...
cx-dave Posted October 2, 2015 Share Posted October 2, 2015 (edited) I think the general lighting in the Void looks pretty bad now. The sense of depth and distance is lacking. It's very flat looking. The shiny on objects is excessive and there's a lot of the typical crawling (aliasing) around them during movement. Edited October 2, 2015 by cx-dave Link to comment Share on other sites More sharing options...
weirdee Posted October 2, 2015 Share Posted October 2, 2015 I'm piggybacking on this topic to also report that since the changes, when a prime frame touches a death orb, the energy pulse is now invisible. Link to comment Share on other sites More sharing options...
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