(PSN)Snowbluff Posted October 2, 2015 Share Posted October 2, 2015 Thread title. Make the explosions into low particle confetti (or just lower graphic explosions) so older computers can handle it. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 2, 2015 Author Share Posted October 2, 2015 (edited) The change hasn't even rolled out for ps4 yet as far as I know, you haven't even gotten a chance to test it. Well, first, ad hominem much. Second, my idea is awesome. Are you anti-confetti? Third, for someone complaining about feedback, you aren't actually providing any feedback. Edited October 2, 2015 by (PS4)Snowbluff Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 3, 2015 Author Share Posted October 3, 2015 (edited) Ad hominem is insulting someone's person and using it to discredit their arguement. i.e. "You're ugly, why should we listen to someone as ugly as you?" Don't throw around words this big if you don't know what they mean. I'm not complaining about feedback. What I am saying is that you haven't even tried the change yet. "You're not qualified to make a judgement because you have played with it." You're problem is that it's me, rather than having an argument. And then you go onto say I shouldn't try and use big words, when you legitimately had to look it up, and still got it wrong. Edited October 3, 2015 by (PS4)Snowbluff Link to comment Share on other sites More sharing options...
Gelkor Posted October 3, 2015 Share Posted October 3, 2015 I'm surprised they didn't just make the additional projectiles client side visible only, or even invisible to everyone, as I assume it's the graphical performance issue and not engine performance issue cataloging that many bullets. Link to comment Share on other sites More sharing options...
RealPandemonium Posted October 3, 2015 Share Posted October 3, 2015 Don't throw around words this big if you don't know what they mean. Now it's a personal attack. Link to comment Share on other sites More sharing options...
Jinryusai Posted October 3, 2015 Share Posted October 3, 2015 The change hasn't even rolled out for ps4 yet as far as I know, you haven't even gotten a chance to test it. I can vouch for him... No need to come here trying to discredit him... Link to comment Share on other sites More sharing options...
Jinryusai Posted October 3, 2015 Share Posted October 3, 2015 I mean his valid complaints/worries... Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted October 3, 2015 Share Posted October 3, 2015 Of course the new mirage is problematic, I don't deny that, but what I am saying is that he should try her out before making a suggestion to change her. But...he/she/they knows what the change is, and what the reason for the change is. What new information would he/she/they need in order to make this suggestion more valid? It feels like you're just making a stink out of this for the heck of it. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 4, 2015 Author Share Posted October 4, 2015 But...he/she/they knows what the change is, and what the reason for the change is. What new information would he/she/they need in order to make this suggestion more valid? It feels like you're just making a stink out of this for the heck of it. Link to comment Share on other sites More sharing options...
(XBOX)JAMEEL32 Posted October 4, 2015 Share Posted October 4, 2015 (edited) To actually play the frame, to see how the change affects it. When people read the patch notes about mesa everyone was instantly like "She is completely useless now", but anyone that spent 5 minutes with her post change realised that the nerf barely affected her killing power anywhere but defence mission afk'ing. If you actually stopped to think instead of getting this raging "you're not qualified to speak" boner, you'd have realized he's proposing a solution for the technical side of the issue with HOM. Suggesting a way of reducing the strain from HOM hardly requires you to have any hands on experience with the gameplay aspect of the change. Edited October 4, 2015 by (XB1)JAMEEL32 Link to comment Share on other sites More sharing options...
Thaumatos Posted October 4, 2015 Share Posted October 4, 2015 (edited) Thread title. Make the explosions into low particle confetti (or just lower graphic explosions) so older computers can handle it. Or just realize that mirage needed a nerf and get over it. Well, first, ad hominem much. There was no ad hominem in that post....stop reading liberal blogs and learn real logic. Edited October 4, 2015 by Thaumatos Link to comment Share on other sites More sharing options...
Jinryusai Posted October 4, 2015 Share Posted October 4, 2015 Or just realize that mirage needed a nerf and get over it. Or just realize that even as a nerf it's backwards. It should have been a damage nerf. Link to comment Share on other sites More sharing options...
Thaumatos Posted October 4, 2015 Share Posted October 4, 2015 (edited) Or just realize that even as a nerf it's backwards. It should have been a damage nerf. Even so, people would complain. I don't think you realize the point of most of the people here. They just don't want a nerf to OP things. Edit: Also, its console players crying about a change they haven't even experienced simply because it exists. They're just trolling the balance patches...that's all. Edited October 4, 2015 by Thaumatos Link to comment Share on other sites More sharing options...
(PSN)Cerata_ Posted October 4, 2015 Share Posted October 4, 2015 (edited) Even so, people would complain. I don't think you realize the point of most of the people here. They just don't want a nerf to OP things. Edit: Also, its console players crying about a change they haven't even experienced simply because it exists. They're just trolling the balance patches...that's all. Good Lorde, READ. The OP said nothing about damage. The official reason given for the change was graphical optimization. It is not a balence change. The op just offered an alternate solution to said graphical problem without having to alter how the power works/used to work. It's not rocket science, it's not whining, you're making arguments for a situation that doesn't exist in this thread. The devs did not label this as a balence change, and regardless of your opinion, we have to take them at their word, and with Mirage's history of setting computers on fire, it makes total sense, as does the OP's idea imo.If you don't agree with an idea, that's fine, but just say that instead of being a jerk and attacking the OP's right to even make suggestions. Edited October 4, 2015 by (PS4)spider59234 Link to comment Share on other sites More sharing options...
Jinryusai Posted October 4, 2015 Share Posted October 4, 2015 Even so, people would complain. I don't think you realize the point of most of the people here. They just don't want a nerf to OP things. Edit: Also, its console players crying about a change they haven't even experienced simply because it exists. They're just trolling the balance patches...that's all. I don't think you even realize the issue here... You're way out of touch with reality. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 5, 2015 Author Share Posted October 5, 2015 it makes total sense, as does the OP's idea imo. Score +1 for confetti. :3 Link to comment Share on other sites More sharing options...
Pro3Display Posted October 5, 2015 Share Posted October 5, 2015 came for mirage discussion, found the essence of warframe community.... what in the name of hal Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 5, 2015 Author Share Posted October 5, 2015 came for mirage discussion, found the essence of warframe community.... what in the name of hal Yeah, it's this kind of nonsense is why I avoid these forums for the most part. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted October 5, 2015 Share Posted October 5, 2015 *desperately tries to rerail thread* I don't think this would work, because explosions weren't really the problem. Rendering the clones themselves is the big issue. But it could just be me and my potato clock of a laptop. Link to comment Share on other sites More sharing options...
(PSN)Snowbluff Posted October 5, 2015 Author Share Posted October 5, 2015 *desperately tries to rerail thread* I don't think this would work, because explosions weren't really the problem. Rendering the clones themselves is the big issue. But it could just be me and my potato clock of a laptop. That's easy to fix. Make a lower poly version of the clones for others to see. Since they won't be so close and the clones glow, it'd be hard to tell that they are there. This is what they do with phantoms in Dark Souls to make the game run better on consoles. They actually might do this already. Link to comment Share on other sites More sharing options...
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