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Game Crashed After 5 Hour Run Of The Second Mission In Project Undermine. Lost Tempo Royale As A Result.


Deadoon
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What happened: I was running around in the room just before the holding area, forcing bursa spawns with the moa closets by having the other areas be locked down. When I got tempo royale, it was time to leave.  I undo the alarm, go to the door to the holding area, suddenly black screen and  nothing for 5 minutes. Eventually I get a program not responding and end up having to close.

 

I copied over the log files which have the drop in them, where should I upload these?

 

Edited by Deadoon
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support ticket (?) ... but also... at least for the next one: keep on your mind that the game can get very unstable, so doing such large incursions always gets you that risk... 1h ones would have been just perfect imho

This is the first time I have ever had a crash in this game, stuck in wall bugs: yes, outright crash: no.

 

I got help from a clan member on getting a report sent. 

 

I had over 7k circuits collected over the course of the run, and 15k? alloy plates. Niether of which I care about in comparison.

 

 

Well looking at the log file end I got this 

21004.219 Sys [info]: GiveItem Queuing resource load for Transmission: /Lotus/Sounds/Lotus/RescueTimerStartedTransmission21004.219 Sys [info]: OnTransmissionLoaded: /Lotus/Sounds/Lotus/RescueTimerStartedTransmissionfinished with result 121004.230 Sys [info]: Created /Lotus/Interface/Transmission.swf21004.262 Sys [info]: Finished load of Sample batch [0.033s and 4 frames at 8 ms/frame avg, 0.1 ms/update peak]21004.262 Sys [info]: Finished load of batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]21004.262 Sys [info]: Resource load completed in one pass and 0.08s (inherited 168 of 171)21004.262 Sys [info]: UI Destroy prior background region21004.262 Script [info]: --- Set global: gPortraitRegion21004.262 Sys [info]: Finished new region21004.268 Sys [info]: OnTransmissionLoaded: /Lotus/Sounds/Lotus/ByPassCompleteTransmissionfinished with result 121004.270 Sys [info]: ResourceLoader::~ResourceLoader() in 0.976ms [Heap: 923,032,816/927,924,224 Footprint: 2,799,222,784]21004.805 Sys [Error]: Too many jobs in flight:21004.805 Sys [Error]:     1 x ScriptMgrGCJob21004.805 Sys [Error]:     1 x SoundSysUpdateJob21004.805 Sys [Error]:     1 x InfluenceMapJob21004.805 Sys [Error]:     1 x AnimComputeFrame21004.805 Sys [Error]:     1 x SimulateParticles21004.805 Sys [Error]:     1 x GetTargetHintJob21004.805 Sys [Error]:     1018 x batchless21323.375 Net [Error]: IRC socket connection closed by the server.
Edited by Deadoon
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This happens with most games when a single user is connected for an extended period of time in one area.

IE, my solo 3 hour survival before nullifiers.

 

 

Destiny raids when you die too many times.

 

 

Other things too.

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Probably shouldn't expect too much out of support though, they're good about stuff saved into their servers but not those that aren't.

I'd atleast want an explanation of the whole 1018 batchless things that it tried to spawn and ended up locking up for so long the IRC connection timed out without the mission ending( I already had the 2 minute timer pop up).

 

An update on this: neither the mission credits received nor the revive used in the mission were saved, so this is even less understandable.

Edited by Deadoon
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