(PSN)OdinKuro Posted October 9, 2015 Share Posted October 9, 2015 for instance if you link kubrow to frost : he cast freeze Rhino : he cast iron skin on himself - or roar buff etc etc Link to comment Share on other sites More sharing options...
zoboso Posted October 9, 2015 Share Posted October 9, 2015 Kubrow's have enough AI Problems without additionally constraining the AI to cast powers as well. Most of these problems are due to the conflict between responsiveness and complexity, so increasing the complexity though your idea may make kubrows less responsive. Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted October 9, 2015 Share Posted October 9, 2015 would work if the AI was better. but not a bad idea. Link to comment Share on other sites More sharing options...
DjaAkh Posted October 9, 2015 Share Posted October 9, 2015 Kubrow's have enough AI Problems without additionally constraining the AI to cast powers as well. Most of these problems are due to the conflict between responsiveness and complexity, so increasing the complexity though your idea may make kubrows less responsive. Agree. More actives would only improve the mess, and fixing the AI is a lifelong work. Rather consider passive boni. Cold damage for Frost, more shield for Rhino,... less spectacular (though you can always add graphical effects), but easier to implement. Link to comment Share on other sites More sharing options...
Dairaion Posted October 9, 2015 Share Posted October 9, 2015 to be fair, theres no point in casting a iron skin on a companion that does wade into combat. it sounds like a waste of energy. Link to comment Share on other sites More sharing options...
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