JohnVicres Posted October 19, 2015 Share Posted October 19, 2015 (edited) Today I was meddling with my Spira mods after maxing it out when, while deciding to buff or not the reload speed, that there was an unsuspecting incoherence in the numbers of that effect. Since I'm talking about a sidearm, the mod in question is Quickdraw, a maxed one too (+48% Reload Speed), and the Spira happens to have a base 1.0 reload. Now, according to my knowledge, a 48% increase in the reload speed means a 48% decrease in reload, and that means to the application of the mod that the base reload loses 48% of its "points", making it faster. However, by applying said mod to said sidearm, the RL (reload) went from 1.0 to 0.7. How can that be if 1.0 - (1.0 x 0.48) = 0.62? Three possibilities arise: the approximation mechanic says 0.62 is closer to 0.7 than to 0.6, which is very imprecise and unfair to the player, the mod (if not mods) for increasing reload speed is bugged, or the reload mechanic itself is bugged, which I find hard to be the case. I am investigating the problem further, and will add more cases if they do exist, but either way I hope DE can examine this and either fix it if it's a bug or reconsider the approximation rules for the sake of credibility. EDIT: mistaken reload mechanic, refer to answers below EDIT: value mistaken, bloody 0.62 is 0.52, dismiss by 1st edit Edited October 19, 2015 by JohnVicres Link to comment Share on other sites More sharing options...
The_Raall Posted October 19, 2015 Share Posted October 19, 2015 It just shows 0.7 in UI but is actually 0.62 because ppl would go insane if it said 0.6 but it actually was 0.62 Link to comment Share on other sites More sharing options...
JohnVicres Posted October 19, 2015 Author Share Posted October 19, 2015 (edited) After quick examination I already found another incoherence: Pyrana and Aksomati both have the same reload value (1.4, but when applied the mod, Pyrana's is set to 1.1, and Aksomati's, to 0.9. The only explanation I have is the reload value of both weapons are reffering to a type or "class" of weapon, as in one is a shotgun, the other a pair of submachine guns. But why is that so? Couldn't it at least be specified that each reload is respective to a different parameter? As a matter of fact, what is the parameter of the reload value? EDIT: mistaken values, Pyrana's reload is 2.0 Edited October 19, 2015 by JohnVicres Link to comment Share on other sites More sharing options...
JohnVicres Posted October 19, 2015 Author Share Posted October 19, 2015 But why Raall? I understand that another decimal is unnecessary, but that approximation is simply wrong according to mathematic laws... Link to comment Share on other sites More sharing options...
Athros Posted October 19, 2015 Share Posted October 19, 2015 (edited) Actually... Now, according to my knowledge, a 48% increase in the reload speed means a 48% decrease in reload, and that means to the application of the mod that the base reload loses 48% of its "points" http://warframe.wikia.com/wiki/Reload_Speed An increase in Reload speed is not directly translated into a decrease of reload time. The real formula is: Reload Time = Weapon Reload Time ÷ (1 + Mod Reload Bonus) So an increase of 48% in reload speed on 1.0 reload time equals to ~0.67 s, which is rounded upwards to 0.7s [Reload Time = 1.0 ÷ (1 + 0.48) = 0.6756756756756757] Edited October 19, 2015 by Athros Link to comment Share on other sites More sharing options...
Skore Posted October 19, 2015 Share Posted October 19, 2015 An increase of 100% in reload speed would only mean that you reload twice as fast. Not instantly I have no idea what that discrepancy is about with the Pyrana and the Aksomati tho :/ Link to comment Share on other sites More sharing options...
Vyrn Posted October 19, 2015 Share Posted October 19, 2015 (edited) The mods increase the speed of the animations or something like that. From the Wikia: The calculation of reload time using reload speed is Base Reload Time/1+ Reload Speed Bonus At max rank, expect a 33% reduction to reload times. 1/(1 + 0.48) ~ (2/3 of original reload speed) edit: someone beat me to it. Also, Pyrana's base reload time is 2 seconds. Edited October 19, 2015 by Vyrnaazus Link to comment Share on other sites More sharing options...
JohnVicres Posted October 19, 2015 Author Share Posted October 19, 2015 Actually... http://warframe.wikia.com/wiki/Reload_Speed An increase in Reload speed is not directly translated into a decrease of reload time. The real formula is: Reload Time = Weapon Reload Time ÷ (1 + Mod Reload Bonus) So an increase of 48% in reload speed on 1.0 reload time equals to ~0.67 s, which is rounded upwards to 0.7s [Reload Time = 1.0 ÷ (1 + 0.48) = 0.6756756756756757] Question 1 solved The mods increase the speed of the animations or something like that. From the Wikia: The calculation of reload time using reload speed is Base Reload Time/1+ Reload Speed Bonus At max rank, expect a 33% reduction to reload times. 1/(1 + 0.48) ~ (2/3 of original reload speed) edit: someone beat me to it. Also, Pyrana's base reload time is 2 seconds. Question 2 solved, ty for your time Link to comment Share on other sites More sharing options...
Athros Posted October 19, 2015 Share Posted October 19, 2015 (edited) Question 1 solved You meant the Pyrana case? Isn't Pyrana had 2.0s reload time, while Aksomati had 1.4s? [Edit:Re-ninja'd :q] Also: How can that be if 1.0 - (1.0 x 0.48) = 0.62? 1.0 - 0.48 = 0.52 : | Edited October 19, 2015 by Athros Link to comment Share on other sites More sharing options...
Drufo Posted October 19, 2015 Share Posted October 19, 2015 (edited) First thing: 1,0-0,48 = 0,52 not 0,62 Second: Reaload speed is different than realod time. What you increase is the realod speed, which becomes 1,48. So to find the realod time you have to divide the base (1,0) for the speed (1,48). The result, approximated, is 0,7 -edit- someone did it before me XD Edited October 19, 2015 by Drufo Link to comment Share on other sites More sharing options...
Edgarhighman Posted October 19, 2015 Share Posted October 19, 2015 We need primed quickdraw and primed target cracker asap... these mods have been long needed. Link to comment Share on other sites More sharing options...
Athros Posted October 20, 2015 Share Posted October 20, 2015 primed target cracker Oooooouuuh yeaaaah Link to comment Share on other sites More sharing options...
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