Tyroki Posted June 3, 2013 Author Share Posted June 3, 2013 It may stun ancients, but it's basically just a stagger. It doesn't last long enough to be even worth considering ult worthy. It can't do anything to bosses, and has absolutely no use in a boss fight. Sure Radial Disarm has a few nice touches, but it still isn't quite enough to keep up with other ults. If it could actually do something, anything to bosses, and could do more to ancients than stagger them like a melee attack can, it would be where it needs to be. The reason I suggested Team Stealth as a component to Radial Disarm after a page of interesting comments, is to give a repositioning tool to Loki's wide scale 'oh S#&$' button. It just needs something to keep it useful in major situations like other ults are. The sad part is to get in to position to use it, you often have to go invisible, burning a huge portion of your energy just to do something potentially of worth. Link to comment Share on other sites More sharing options...
Sieve Posted June 4, 2013 Share Posted June 4, 2013 It may stun ancients, but it's basically just a stagger. It doesn't last long enough to be even worth considering ult worthy. It can't do anything to bosses, and has absolutely no use in a boss fight. Sure Radial Disarm has a few nice touches, but it still isn't quite enough to keep up with other ults. If it could actually do something, anything to bosses, and could do more to ancients than stagger them like a melee attack can, it would be where it needs to be. The reason I suggested Team Stealth as a component to Radial Disarm after a page of interesting comments, is to give a repositioning tool to Loki's wide scale 'oh S#&$' button. It just needs something to keep it useful in major situations like other ults are. The sad part is to get in to position to use it, you often have to go invisible, burning a huge portion of your energy just to do something potentially of worth. If Radial Disarm worked as advertised against bosses (Forces them to reload before they can shoot again) it'd be useful, but until then you've got to stick with Decoy and Invis And it really, really should disable the Ancient's homing-tentacle attack in the least, maybe even prevent Healers from doing their thing and Toxic's from doing theirs. Or just tip the damn things over for a free ground execution, whatever works Also a side note to what people were saying about Ospreys, whenever they are disarmed they fold up their wings and hug their nearest enemy, I imagine their AI is telling them to get close and melee, but they are unable to actually do so. Funny really Link to comment Share on other sites More sharing options...
ChaoDeAlgo Posted June 5, 2013 Share Posted June 5, 2013 just add knockback to the disarm, that would make it more usefull than its current effect...it can knock the enemies back to the wall, for bosses it would atleast give them a 2 sec stun? maybe? Link to comment Share on other sites More sharing options...
BlueCremeSoda Posted June 5, 2013 Share Posted June 5, 2013 Kind of a crap idea. Loki is a trickster. His abilities kind of reflect that. Team stealth does not help with that. If it was a defense debuff so the affected targets took more damage it would be better. Link to comment Share on other sites More sharing options...
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