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Loki Ult: Team Stealth


Tyroki
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It may stun ancients, but it's basically just a stagger. It doesn't last long enough to be even worth considering ult worthy.

It can't do anything to bosses, and has absolutely no use in a boss fight.

 

Sure Radial Disarm has a few nice touches, but it still isn't quite enough to keep up with other ults.

If it could actually do something, anything to bosses, and could do more to ancients than stagger them like a melee attack can, it would be where it needs to be.

 

The reason I suggested Team Stealth as a component to Radial Disarm after a page of interesting comments, is to give a repositioning tool to Loki's wide scale 'oh S#&$' button.

 

It just needs something to keep it useful in major situations like other ults are. The sad part is to get in to position to use it, you often have to go invisible, burning a huge portion of your energy just to do something potentially of worth.

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It may stun ancients, but it's basically just a stagger. It doesn't last long enough to be even worth considering ult worthy.

It can't do anything to bosses, and has absolutely no use in a boss fight.

 

Sure Radial Disarm has a few nice touches, but it still isn't quite enough to keep up with other ults.

If it could actually do something, anything to bosses, and could do more to ancients than stagger them like a melee attack can, it would be where it needs to be.

 

The reason I suggested Team Stealth as a component to Radial Disarm after a page of interesting comments, is to give a repositioning tool to Loki's wide scale 'oh S#&$' button.

 

It just needs something to keep it useful in major situations like other ults are. The sad part is to get in to position to use it, you often have to go invisible, burning a huge portion of your energy just to do something potentially of worth.

If Radial Disarm worked as advertised against bosses (Forces them to reload before they can shoot again) it'd be useful, but until then you've got to stick with Decoy and Invis

 

And it really, really should disable the Ancient's homing-tentacle attack in the least, maybe even prevent Healers from doing their thing and Toxic's from doing theirs.

Or just tip the damn things over for a free ground execution, whatever works

 

 

Also a side note to what people were saying about Ospreys, whenever they are disarmed they fold up their wings and hug their nearest enemy, I imagine their AI is telling them to get close and melee, but they are unable to actually do so.

Funny really

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