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Geppetto: The Puppeteer Warframe


toolazyforagoodname
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I've been wanting there to be a frame that is based around summons or minions or something of the like so that what Geppetto is.  He is a warframe based around his two puppets: "Chaos" and "Order"

 

I am open to ideas on ways his powers could differ seeing as this was just a rough draft of how I feel he should be

 

Geppetto should be tall and lanky similar to limbo (minus the suit) with small engraving of Orokin language on it (possibly his name) having groves in his joints similar to that of a puppet his back should be  open revealing gears in his back turning (possibly spinning faster or lighting up while he runs, jumps, channels his melee, etc.

 

80 shields   (240 at rank 30) 

80 health    (240 at rank 30)

1.20 sprint speed

150 power  (225 at rank 30)

50 armor

 

Passive - Geppetto cannot use companions.  Instead he has two puppets that follow him around: Chaos and Order.  If they are killed in battle they respawn after 30 seconds.  They benefit from mods that increase Geppetto's health, shields, armor, bleed out timer (shortens the respawn timer)

 

Chaos


A large, quadruped puppet about the size of a charger with a scaly seeming surface.  More aggressive in nature and tends to use fast but short term solutions and is quick to attack.

120 shields (360 at rank 30)

100 health  (300 at rank 30)

.90 move speed

150 armor


 

Order


A small, Bird-like puppet that remains on Geppetto's shoulder when not in use.  Order tends to use methods of more long term solutions and attempts to assist Geppetto in sustaining in combat.  Order also tends not to attack enemies.

100 shields  (300 at rank 30)

50 health     (150 at rank 30)

1.10 move speed

50 armor


(power names are not final.  just placeholders really)

 

1st power-Go Forth/Recall


25 energy

Geppetto either commands his puppets to go out and perform a task or to come back to him

When commanded to "Go Forth" Either puppet will perform their own task

 


Chaos puppet - attacking enemies for 60/120/180/240 slash damage (affected by strength) per hit with an aura that does 10/20/30/40 Radiation damage(affected by strength) damage per second to enemies within 7/10/13/15 meters

 

Order - Running off and grabbing loot and bringing it back to Geppetto (similar to a Chesa kubrow but not affecting other players' loot locations) and healing nearby allies (not geppetto, chaos or itself) within 7/10/13/15 meters for 10/20/30/40 (affected by strength) per second

 

Neither puppet may move more than 20 meters away from geppetto


 

Upon being Recalled His puppets will assume new tasks

 


Chaos - This puppet shall resume attacking enemies nearby Geppetto for 60/120/180/240 slash damage(affected by strength) per hit

 

Order -  Shields Geppetto Granting 5%/10%/15%/20% damage resistance (not affected by power)

*(cannot be cast while any other powers are active)

*(Puppets start off recalled)

*(If a puppet respawns after this power is active they will resume their task)



 

2nd power - Protect/recall


50 energy

Geppetto command Chaos and Order to defend a location Order creates a shield with a radius of 7 meters (not affected by range) around them and order attacks enemies within the shield for 60/120/180/240 (affected by strength) per hit.

*(cannot be cast if order is dead)

*(Geppetto loses his buff from order during this power)

*(cannot be cast while any other powers are active)


 

3rd power - Puppet repair


75 energy

Geppetto repairs his puppets for 15%/25%/35%/45% (affected by strength) of their health each over 2/3/4/5 seconds (inversely affected by duration similar to Oberon's renewal) He also heals himself for 5%/10%/15%/20% (affected by strength) of his health over the same time

*(This power cannot be used during any other power or while both puppets are dead)

*(cannot be cast while any other powers are active)


 

4th power - Intertwine


25 + 12 energy per second

Geppetto commands his puppets to form together to become a new puppet; A larger quadruped about the size of the juggernaut This new puppet gains the health, shield and armor of both puppets combined, gaining an area attack (Performed by slamming it's front feet into the ground) dealing 120/240/360/480 blast damage (affected by power strength) and staggering enemies within 4 meters of the puppet.

*(cannot be cast if either puppet is dead)

*(cannot be cast if any other powers are active)

Edited by toolazyforagoodname
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