TheSteelPhantom Posted June 1, 2013 Share Posted June 1, 2013 (edited) Twice now I have accidentally, or by mis-clicking, fused a very important mod into another. Max rank Piercing Hit... gone. Max rank Hellfire... gone. Anyway... my proposal is a "locking" function you can assign to mods that you don't want to lose by any means. This feature would make it so that once you "Lock" your mod, it can't be sold or fused-into another mod, unless you "unlock" it. It adds an extra step to prevent any mistakes, mis-clicks, spam-clicking through a slew of identical-name mods, etc. Something like this: Edited June 24, 2013 by TheSteelPhantom Link to comment Share on other sites More sharing options...
Archistopheles Posted June 1, 2013 Share Posted June 1, 2013 I like it. There are about a dozen things that need to happen to the current mod system, and this should be added to the list. Link to comment Share on other sites More sharing options...
Kadishia Posted June 1, 2013 Share Posted June 1, 2013 That awsome, should there be like a "PIN" passcode. You know extra measures. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 1, 2013 Share Posted June 1, 2013 That awsome, should there be like a "PIN" passcode. You know extra measures. THAT would pretty much eliminate all accidental fuses/sells... A bit much, but would REALLY stop allot of hearts from being broken. I imagine maxed serration probably takes a good month out of a gamer's life, so YES please!!! =) Link to comment Share on other sites More sharing options...
Kahruvel Posted June 1, 2013 Share Posted June 1, 2013 All of my yes. I've been saying this for ages! Link to comment Share on other sites More sharing options...
PBnJs Posted June 1, 2013 Share Posted June 1, 2013 We really need this implemented ASAP, I'd be upset if my lvl 7 serration disappeared. Link to comment Share on other sites More sharing options...
Kadishia Posted June 1, 2013 Share Posted June 1, 2013 Lets this thread get it attention and it will surely get the DE attention. :) Yeah, PIN would be nice but sometimes a problem on players end if they forget. Link to comment Share on other sites More sharing options...
Sirabot Posted June 1, 2013 Share Posted June 1, 2013 (edited) +1 to the lock-10 to the pin. No point since you actually have to click a button to lock and unlock said card. Also have this ability for weapons, frames, and Blueprints. Edited June 1, 2013 by Sirabot Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted June 1, 2013 Share Posted June 1, 2013 Lets this thread get it attention and it will surely get the DE attention. :) Yeah, PIN would be nice but sometimes a problem on players end if they forget. Well if the pin was their login password then it's all good. If the player keeps forgetting their own login in game. Well... There are doctors for that kind of stuff. Link to comment Share on other sites More sharing options...
TheSteelPhantom Posted June 1, 2013 Author Share Posted June 1, 2013 +1 to the lock -10 to the pin. No point since you actually have to click a button to lock and unlock said card. Also have this ability for weapons, frames, and Blueprints. -10 to the PIN/code as well. The locked-until-you-unlock-it feature is way more than enough. Link to comment Share on other sites More sharing options...
PeggyBundy Posted June 1, 2013 Share Posted June 1, 2013 So I'm not the only one? After I put forma on my HEK the first time and logged off, I realized the next day my Chilling Grasp mod is gone. I haven't fused anything that day, it just vanished... +1 to this, defo. Link to comment Share on other sites More sharing options...
BoompigXD Posted June 1, 2013 Share Posted June 1, 2013 (edited) But I'm not ruling it out. Whiskey does stupid things to people. There's your answer to where the mods went right there. Edited June 2, 2013 by BoompigXD Link to comment Share on other sites More sharing options...
Kadishia Posted June 2, 2013 Share Posted June 2, 2013 I mean just a pin and lock one time. Not every time you access it. When you log out. Still if you have a lock and unlock button right there. The person who ever gets on will still unlock the card or arsenal to sell stuff. Link to comment Share on other sites More sharing options...
ORPHIEL Posted June 2, 2013 Share Posted June 2, 2013 (edited) i think this an awesome idea makes a great deal of sense and woold avoid a lot of uneeded upset and prob a few liess tickets getting sent in +1 for sure Orp : ) not so sure about the PIN idea though havent we got enough pins and passcodes/passwords to remember ;) Edited June 2, 2013 by ORPHIEL Link to comment Share on other sites More sharing options...
Amistyrja Posted June 2, 2013 Share Posted June 2, 2013 This only happened to my Mind Control. No big deal, I have about 69 spares of those. But +123456789 to this idea Link to comment Share on other sites More sharing options...
.Fyr. Posted June 2, 2013 Share Posted June 2, 2013 best idea! Link to comment Share on other sites More sharing options...
Axeblade346 Posted June 2, 2013 Share Posted June 2, 2013 Mega +1 Link to comment Share on other sites More sharing options...
mokaiba Posted June 2, 2013 Share Posted June 2, 2013 It can be called 'Drunk lock.' Link to comment Share on other sites More sharing options...
Solstic Posted June 2, 2013 Share Posted June 2, 2013 Great idea. I am always paranoid when I fuse a bunch of mods. I have to quadruple check that I'm not fusing a high level mod. :( Link to comment Share on other sites More sharing options...
Bennyworld Posted June 2, 2013 Share Posted June 2, 2013 Yes - this would be epic. Dungeon Defenders also did this - mind you, you did get a hell of a lot more loot in that game. Link to comment Share on other sites More sharing options...
o0Karyu0o Posted June 3, 2013 Share Posted June 3, 2013 Awesome idea! Link to comment Share on other sites More sharing options...
serasmom Posted June 4, 2013 Share Posted June 4, 2013 (edited) +1 And I have an addition: i am pretty annoyed by switching warframes or weapons and having to look for my leveled mods between all that garbage I have. Why don't we go a step further and make "favorites" which are basically what OP said plus they get displayed first in the mod list when you equip them to a weapon. This way you have all your strong mods on the first page and can change equip them more easily. Edited June 4, 2013 by serasmom Link to comment Share on other sites More sharing options...
BoompigXD Posted June 4, 2013 Share Posted June 4, 2013 Twice now I have accidentally, or drunkenly, or a combination of the two and/or by mis-clicking, fused a very important mod into another. Max rank Piercing Hit... gone. Max rank Hellfire... gone. Don't drink and play a game. Solution right there. Link to comment Share on other sites More sharing options...
Pyralix Posted June 5, 2013 Share Posted June 5, 2013 1+ for mod locks. Link to comment Share on other sites More sharing options...
GrilledSalmonWithLemon Posted June 5, 2013 Share Posted June 5, 2013 Agreed. :D Link to comment Share on other sites More sharing options...
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