TheMattAttack Posted June 5, 2013 Share Posted June 5, 2013 im a low level but when i do get high level mods i'd want this feature there +1 Link to comment Share on other sites More sharing options...
ClarkGriswold Posted June 5, 2013 Share Posted June 5, 2013 Excellent/Important idea! Link to comment Share on other sites More sharing options...
Callback Posted June 7, 2013 Share Posted June 7, 2013 We need this as part of a larger mod overhaul. Better UI, polarity filters, stacking duplicates, underclocking, use your FULL inventory to set the loadout for each weapon/frame, and fix that annoying fusion bug that makes you have to exit the mod screen and go back in in order to fuse some mods. Link to comment Share on other sites More sharing options...
VegetableBasket Posted June 8, 2013 Share Posted June 8, 2013 I'd like to see this as well as a favorite function so we could mark mods of a given polarity we wanted to max out and easily access them. Link to comment Share on other sites More sharing options...
Xandus Posted June 8, 2013 Share Posted June 8, 2013 Having done this before, I think this would be really great to have. Keep it so the mod can be moved between weapons and keep it so that the mod can have others fused into it: just make it so it can't be fused into another. Link to comment Share on other sites More sharing options...
Starbridge Posted June 8, 2013 Share Posted June 8, 2013 Drink less? Link to comment Share on other sites More sharing options...
WFOE Posted June 9, 2013 Share Posted June 9, 2013 (edited) Love this idea! +1 Edited June 9, 2013 by WTYD Link to comment Share on other sites More sharing options...
TheSteelPhantom Posted June 9, 2013 Author Share Posted June 9, 2013 Hopefully this topic gets the attention of DE that it deserves. I can understand consequences for my actions and all that, but there needs to be something like this implemented so it doesn't mistakenly happen. =) Link to comment Share on other sites More sharing options...
Garto Posted June 10, 2013 Share Posted June 10, 2013 Yes please. This is a great idea which prevents self grieving, which can net you a sad day Link to comment Share on other sites More sharing options...
KenseiSeraph Posted June 10, 2013 Share Posted June 10, 2013 +1 from me. I haven't accidentally used a high level/rare mod when fusing, yet. +1 And I have an addition: i am pretty annoyed by switching warframes or weapons and having to look for my leveled mods between all that garbage I have. Why don't we go a step further and make "favorites" which are basically what OP said plus they get displayed first in the mod list when you equip them to a weapon. This way you have all your strong mods on the first page and can change equip them more easily. +1 to this as well. Having to search through 6 pages of Redirection to find my high leveled Redirection mod is incredibly frustrating when changing frames. Link to comment Share on other sites More sharing options...
OldJerseyDevil Posted June 10, 2013 Share Posted June 10, 2013 Endorsed! Been there, done that. '-ojd- Warlord: "Chi to Meiyo"{Blood & Honor.} Link to comment Share on other sites More sharing options...
CatScratch Posted June 12, 2013 Share Posted June 12, 2013 +1 Link to comment Share on other sites More sharing options...
Tyrael2k3 Posted June 12, 2013 Share Posted June 12, 2013 +1 Link to comment Share on other sites More sharing options...
Haldark Posted June 13, 2013 Share Posted June 13, 2013 +1 to the lock -10 to the pin. No point since you actually have to click a button to lock and unlock said card. Also have this ability for weapons, frames, and Blueprints. I definitely agree with this and OP. Link to comment Share on other sites More sharing options...
Denninja Posted June 14, 2013 Share Posted June 14, 2013 (edited) +1 This along with a bulk-select option, such as holding Alt and clicking a mod to select all identical mods with the exclusion of those with locks active. After neglecting my mods for a long while, I check the library, see "Duplicates:386" and NOPE out of there. It's attained critical mass and is now a black hole. Edited June 14, 2013 by Denninja Link to comment Share on other sites More sharing options...
Ronin666 Posted June 14, 2013 Share Posted June 14, 2013 Support OP Link to comment Share on other sites More sharing options...
Sashamaz Posted June 14, 2013 Share Posted June 14, 2013 (edited) I don't usually comment on forums but for this feature I will, the way the set up for mods is right now is too disorganised. Edited June 14, 2013 by Sashamaz Link to comment Share on other sites More sharing options...
Zhiang Posted June 14, 2013 Share Posted June 14, 2013 Agreed. This must be implemented! Link to comment Share on other sites More sharing options...
SunBlade_ger Posted June 16, 2013 Share Posted June 16, 2013 +1 but i would change lock/unlock to favorite/unfavorite favorited mods: - will always be sorted first (under weapons/warframes, arsenal, and everywhere else) - can neither be sold nor fused into others (you basically can't "lose" them) - can still be upgraded and switched between weapons/warframes while this would be a major improvement to the mod system, the item system doesn't really need this _yet_. (there are less items than mods and they are stackable) the favorite system for items would be like this: favorited weapons/warframes: - will always be sorted first (inventory, selection screen, and everywhere else) - can not be sold - can still be upgraded and formated favorited blueprints/parts: - will always be sorted first (inventory, foundry, and everywhere else) - can not be sold - can still be built in order to decrease user frustration: - when a favorited mod/item/whatever gets selected, the sell button greys out immediately (less frustrating message boxes) - when hovering over a favorited mod while fuseing, the lock symbol expands over the whole mod and the mod can't be selected (visible warning without message boxes) Link to comment Share on other sites More sharing options...
Deadly-Bagel Posted June 16, 2013 Share Posted June 16, 2013 All of my yes. I was going to suggest something like requiring an acknowledgement whenever you go to fuse a mod that has levels in it but this is even better. I would also suggest a checkbox to filter out locked mods. That way you can see exactly what your fusing fodder is without having to sift through all the ones you want to keep. Link to comment Share on other sites More sharing options...
TheSteelPhantom Posted June 21, 2013 Author Share Posted June 21, 2013 Bump. The LiveStream talked about some mod UI changes (like a Remove All button). ... Here's to hoping this is on DE's scope as well! Link to comment Share on other sites More sharing options...
BoompigXD Posted June 21, 2013 Share Posted June 21, 2013 JUST STOP DRINKING!!!!!!! but +1 even still Link to comment Share on other sites More sharing options...
Reichmar Posted June 21, 2013 Share Posted June 21, 2013 Totally agree. +1 The whole mod interface needs a major overhaul. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted June 22, 2013 Share Posted June 22, 2013 keeping the thread on top for great justice Link to comment Share on other sites More sharing options...
Aeshi Posted June 23, 2013 Share Posted June 23, 2013 You got my +1, I'm lucky enough that this hasn't happened to me yet, but I'd like to see this implemented nonetheless Link to comment Share on other sites More sharing options...
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