Sannidor Posted December 11, 2015 Share Posted December 11, 2015 Starting syndicate mission I could not order companions to stay. I had to move and only after they followed the command sign appeared. Before that, they were standing still and I could move through them. This could easily be avoided by giving players options to disable syndicate companions BEFORE mission starts. We asked multiple times - they cause alarms even in starting rooms. Back to my glitched mission: Stan and Oliver alert enemies, but one is not like any other. This Moa most likely spawned from a pod. Immune to damage but material itself and causing damage. Link to comment Share on other sites More sharing options...
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