Sannidor

PC Member
  • Content Count

    1,177
  • Joined

  • Last visited

Community Reputation

2,799

1 Follower

About Sannidor

  • Rank
    Gold Hunter

Recent Profile Visitors

1,047 profile views
  1. Most charge attacks sounds are out of sync and are too similar on various weapons. I like Serro and Heliocor changes as they stand out but most melee sound too samy. We need more variation and polishing on melee sounds, currently it's mostly: "whoosh, cling, whoosh" also slams are way too loud.
  2. 22X/227 progression reset bug is back. Will this time finishing all the missing nodes be permanent? EDIT: how nice of Hexis guy to inform which nodes are off - it's been entire Derelict set counting as inactive. Please fix it and don't make us replay them for progression after the fix
  3. Sannidor

    Baro's 100th Visit Discussion

    Wasted opportunities hurt. POW, right in the expectations
  4. Sannidor

    Daily Tribute Dev Workshop Part 2!

    Please remove Exilus Adapters and Endo from 1k+ awards. I doubt anyone would be happy getting any of these at that point.
  5. Sannidor

    Frame Fighter + extra (MOBA, whaaaat)

    Opinions are not facts. I would play MOBA-ish missions with PvP+E mix and defend the objective/carry elements. Even battle royale done right is not impossible and despite gaming market being oversaturated with BR games I'm sure DE is capable of making it original enough.
  6. Sannidor

    Dev Workshop: Nezha Revisited

    Yeah, no... Not when it matters. Against true heavy hitters our boi will still get wrecked. This makes his big bro Rhino even more meta for being impenetrable - with augments he can accumulate defensive power AND re-cast it with more ease than proposed "heat burst" on Nezha. Also, constant "being hit" animation with red flashes and false sense of danger is very annoying, misinforming and off-putting. This tweak will make him even less popular after the initial novelty factor of rework cools down. Honestly, each "revisited" rework for Zephyr, Atlas and even small touches on Vauban felt like one hit, two misses. I loved Zephyr in mobile defense and interceptions, now her tornadoes are bugged, her new second ability is useless and aiming for slam with bird dive is awkard and glitched as well. Atlas has identity problems, relies on forced synergy and looks like rocky turd with stone skin bits randomly attached, covering fashionframe swag. Vauban needs two/three useful grenades and a turret, not charging ability gimmick. Do we need Mesa nerf to wake up and see DE is on a VERY bad streak of making frames clunky for the sake of it? Most frames AND enemies would benefit from major buffs. Focusing on creating aggressive, relentless enemy units with good AI instead of resource pinatas we currently pop in mass numbers, would require work and dedication which I have not seen from DE in years. PoE got old super fast. It is an empty chessboard with pointlessly wandering pawns. Mediocre game attracts shallow players with small demands and small attention span. Is this the present and the future of Warframe? Forced, wacky synergies and awkward powers designed by community manager? You can do better DE.
  7. Sannidor

    Update 23.7.0 [COMING THURSDAY]

    Any chance for new syndicate mods with good ol' AOE effects? Some weapons are kinda... under performing and beyond saving from even godliest of Rivens.. khem Veldt khem
  8. Sannidor

    All Platform Double Credit Weekend!

    Why not double resource weekend instead? When was the last one, over a year ago?
  9. Sannidor

    Zylok doesn't work as a Weapon

    I agree. It seems like a "buffed and/or gimmick'd when primed" junk. My personal beef with this weapon is the "spin" action which has to be bypassed by high fire rate mods or mouse scroll assigned primary fire exploit. I like reasonable dose of clunkyness on a weapon but Zylok feels like something beyond saving, even riven dispo is low for some reason.
  10. Standard mouse click allows for semi-cancel of spin animation which I assume is ok by design. However, assigning primary fire to mouse wheel scroll allows for faster shooting AND canceling spin completely, thus creating forced mechanics on efficiency DPS. Please take another look on Zylok animations and fire / reload mechanics, it's very inconsistent now and I don't want to use mouse wheel for shooting, I keep it for other functions. Thanks.
  11. As much as I like the spinning action on reloading (since watching Terminator 2 as a kid), using Zylok made me notice really weird left hand position when shooting. I would suggest adding a loosened grip movement and/or moving whole left hand to the lower left when spin action occurs. Current shooting animation looks like half-finished work, please consider polishing it.
  12. Sannidor

    The Sacrifice: Update 23.3.0 + 23.3.0.1

    Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! Can you please precise what "incapacitated" means and which powers cause "incapacitated" state before we list a bunch of bugs and complains?
  13. Sannidor

    The Sacrifice: Update 23.2.0

    Pressing ‘Enter’ when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the Market while typing in Chat. Can we messages separated for each player tab? Replying to one person when you are bombarded by several people at once, all the text displayed together - this happens very often during trading.