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Less Cinematic Death Animations, More Ragdolls!


Spacetronaut
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You're running through a very difficult Tier 3 Void mission and you're low on ammo, along with the rest of your friends, even using ammo boxes. You come across (insert enemy type here) and kill it. BUT... instead of it falling to the ground, you waste a bunch of bullets into an enemy who is STILL doing its best trying not to die, falling to his knees in a very dramatic fashion. You empty your magazines into the enemy thinking he's still alive.

 

Please do something about this, as it is very hard to tell the difference between a living and dead enemy with these kinds of death animations! At least make their deaths more obvious!

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Same with bolts pinning enemies to thin air. Worst are the Chargers cause after any attack there are so many you have dificulties to seperate live from dead ones. Bolts are nice and pinning is nice too.....the first time! After that it gets annoying, when enemies are pinned in the air and are blocking your sight and collecting bullets. Let the enemies drop dead and Chargers should explode and vanish.

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It's mostly the fire and electrical damage death animations that are annoying. Freeze damage makes them shatter, but fire makes them flail their arms for half an hour and electrical holds them in place.

 

I wouldn't be such a big deal if it didn't still have collision, which I think it does.

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I think they should keep the "dramatic dying animations" AND the ragdoll effect. A good way around it would be interrupting that dying animation by simply shooting the dying dude again, while he's going down like "nnnnoooo", shoot him and make him fly or something. As of now, they're bullet sponges. This would help a lot and not make the game look ridiculous at the same time. {just have a look at the game called APB Reloaded, its nothing but ragdollness, feels like you're playing a sack of potatoes rather than your character}

Edited by CapricaSix
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