Spacetronaut Posted June 2, 2013 Share Posted June 2, 2013 You're running through a very difficult Tier 3 Void mission and you're low on ammo, along with the rest of your friends, even using ammo boxes. You come across (insert enemy type here) and kill it. BUT... instead of it falling to the ground, you waste a bunch of bullets into an enemy who is STILL doing its best trying not to die, falling to his knees in a very dramatic fashion. You empty your magazines into the enemy thinking he's still alive. Please do something about this, as it is very hard to tell the difference between a living and dead enemy with these kinds of death animations! At least make their deaths more obvious! Link to comment Share on other sites More sharing options...
Strac_CRO Posted June 2, 2013 Share Posted June 2, 2013 I agree, just make them drop, they can do their cinematic death on the floor Link to comment Share on other sites More sharing options...
NEOZEROCORE Posted June 2, 2013 Share Posted June 2, 2013 Ragdolls = more resources = more bugs Link to comment Share on other sites More sharing options...
fishworshipper Posted June 2, 2013 Share Posted June 2, 2013 I'll agree to this... After DE fixes their ragdolls. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted June 2, 2013 Share Posted June 2, 2013 Ragdoll bugs are already heavily present when they get in touch with doors. Let's let them sort ragdoll-terrain interaction first. Link to comment Share on other sites More sharing options...
lautalocos Posted June 2, 2013 Share Posted June 2, 2013 I'll agree to this... After DE fixes their ragdolls. this animations are buggy too (you shoot someone in the head, they loose two arms and one leg), nobody likes them and they affect gameplay so why keep them? Link to comment Share on other sites More sharing options...
Chuey Posted June 4, 2013 Share Posted June 4, 2013 It gets worse when they die to a weapon with freeze mods. They just block your vision and soak up your ammo as you try to shoot the enemies behind the corpse. Link to comment Share on other sites More sharing options...
highlifeSW Posted June 4, 2013 Share Posted June 4, 2013 Same with bolts pinning enemies to thin air. Worst are the Chargers cause after any attack there are so many you have dificulties to seperate live from dead ones. Bolts are nice and pinning is nice too.....the first time! After that it gets annoying, when enemies are pinned in the air and are blocking your sight and collecting bullets. Let the enemies drop dead and Chargers should explode and vanish. Link to comment Share on other sites More sharing options...
krisp Posted June 5, 2013 Share Posted June 5, 2013 It's mostly the fire and electrical damage death animations that are annoying. Freeze damage makes them shatter, but fire makes them flail their arms for half an hour and electrical holds them in place. I wouldn't be such a big deal if it didn't still have collision, which I think it does. Link to comment Share on other sites More sharing options...
PixalatedVortex Posted June 10, 2013 Share Posted June 10, 2013 I LOVE these animations no one in real life would just fall over all derpy like they would attempt to stay up , as for you wasting ammo be less blind simple solution I hope the devs don't get any ideas by reading this stupid topic Link to comment Share on other sites More sharing options...
Nautilus2015 Posted June 10, 2013 Share Posted June 10, 2013 the dramatik knee falling death animation is annoying. but its rarer than before. but i think the real problem is the infestet "Striker"(?) i must poke them with a stick every time to see its alive or not XD Link to comment Share on other sites More sharing options...
X3Evanescence Posted June 10, 2013 Share Posted June 10, 2013 the dramatik knee falling death animation is annoying. but its rarer than before. but i think the real problem is the infestet "Striker"(?) i must poke them with a stick every time to see its alive or not XD *poke* u alive Sir? Link to comment Share on other sites More sharing options...
Enlil Posted June 10, 2013 Share Posted June 10, 2013 yup, they watched "Platoon" too much. Link to comment Share on other sites More sharing options...
Vyaldyn Posted June 10, 2013 Share Posted June 10, 2013 I liked the ragdolls stretching across the room as they were stuck in a door :( Link to comment Share on other sites More sharing options...
CapricaSix Posted June 12, 2013 Share Posted June 12, 2013 (edited) I think they should keep the "dramatic dying animations" AND the ragdoll effect. A good way around it would be interrupting that dying animation by simply shooting the dying dude again, while he's going down like "nnnnoooo", shoot him and make him fly or something. As of now, they're bullet sponges. This would help a lot and not make the game look ridiculous at the same time. {just have a look at the game called APB Reloaded, its nothing but ragdollness, feels like you're playing a sack of potatoes rather than your character} Edited June 12, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
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