Kracken Posted December 14, 2015 Share Posted December 14, 2015 (edited) There is a way to force the passive to activate when the required height is not meet. The way of reproducing the bug: 1. Trigger the passive in the proper way. 2. A "quick" jump + ground slam (like from a great sword) will trigger the passive every time as long as there wont by any maneuver that will not activate the passive in a normal way. It worked when I was a host - i will try later when i will be a client. Edited December 14, 2015 by Cracken Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted December 14, 2015 Share Posted December 14, 2015 (edited) That's because Heavy Impact is momentum-based, not air height- or air time-based. Melee slamming raises your downwards momentum. Edited December 14, 2015 by PhantomRUS9 Link to comment Share on other sites More sharing options...
The_Raall Posted December 14, 2015 Share Posted December 14, 2015 That's because Heavy Impact is momentum-based, not air height- or air time-based. Melee slamming raises your downwards momentum. with some weapons this doesn't work since weapon touches the ground before you do and reduces you momentum by doing so. Link to comment Share on other sites More sharing options...
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