Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

[Frame Concept] Kusimanse


CataReverb
 Share

Recommended Posts

What I remember from the last time I was messing around in fan concepts was a desire for a new sort of melee frame with a sort of CQC focus.  I don't know if Atlas filled that role or not, but three days ago I had a bit of desire to design one.  I ran a few ideas past a friend.  This is the result of that brainstorm.

 

Estimated stats:


Shields 80

Health 120

Power 115

Armor 400

Sprint 1.00


 

Potential Passives:


Close quarters: Quick melee attacks bring out your melee weapon as if it's equipped until neither a combo nor the combo meter are up.

 

Explosives expert: Touched enemy grenades and latchers are disarmed and turned into launcher ammo boxes.


 

Abilities:


Charge - rushes ??m forward, stunning enemies in within ~2.5 meters of yourself for 1/2 a second.  Will automatically melee strike if an enemy would impede your path

 

Dig in - Grants invisibility, but after about 1 or 2 seconds you'll become immobile.  If used while wall latching, you'll be able to keep that wall latch as long as energy persists.  While Dig in is active, if you're not firing a weapon, you'll gradually recover health (Slow to start, but ramps up.)

 

Body Shield - Lift the next enemy you kill in melee as a body shield, lasting for ~30 seconds, time diminishes as it takes damage adjusted by the target's level (expected lifetime about 10-20 seconds depending on the amount of enemies around.)  Using this ability before the body shield expires will throw the body with an explosive attached.

 

Carnwennan* - pulls out a combat knife to change quick attacks to a powerful dagger capable of a few different strikes depending on the main weapon.

+Primary:

Launcher/Sniper - holds the dagger in a reverse grip stance, using a buttstroke followed by a quick stab 

Rifle - the dagger attaches itself to the rifle as a bayonette.  A few different opening strikes   

Bow** - Attaches to the forearms maybe?  (Could use a better idea)

+Secondary:

Single firearm - dagger held in the hand supporting the pistol.  Attack style focuses on staggers to open enemies up for close range pistol shots.

Dual firearm** - Best guess is a pommel spike or attaching to the forearm

Mini launcher - Uses a stab to stagger, then a kick to knock away, followed by an opportunity to use the mini-launcher targeted to that enemy.

Thrown - One combo with a few chances to throw half a clip (one handfull) of throwing knives or stars in a close range burst.

Thrown mines - Somewhere between the thrown combo and the mini-launcher's knock away with mines attached.

Any Melee: A few ideas, either uses a second knife for a flowing stance or rapid stabbing dual daggers stance, or a mixture of an unarmed martial art and knife fighting.

 

Alternate 4th ability***- The next 10 or so enemies that approach the frame will automatically be struck throwing them back with an explosive similar to body shield.


 

Notes and considerations:


* - Thinking about the idea of frame-specific weapons, I've been trying to think about what works and what doesn't work, how people use what.  I think the right solution is in the energy per use of Ivara, which could easily go on to Excalibur and Mesa, but not as much Valkyr.

** - admittedly weak concept, and probably needs a different idea or one better thought through idea.  Anything else I considered would probably work better as its own frame concept.

*** - I'm still not convinced that a frame designed to encourage melee should always have a special melee weapon.

 

+I've taken into mind the playstyles of Chroma, Rhino, Valkyr, Excalibur, Saryn, and Atlus.  Wukong didn't leave a lasting impression on me, and I haven't touched Nezha yet.

+Named after a sort of mongoose.  Just because mongooses.


 

Rough sketch:


xLk5zPi.png

The general idea was to eventually get the green parts to look like snakeskin, and the bronzey parts to look like beetle carapace, but I ran out of free time on this project, and the more I worked on it, the more this began to look like a mishmash of several different things not on the inspiration list...


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...