Mind Spike grants 15% / 20% / 25% / 30% increased Critical Chance with melee weapon for the duration of the mission.
According to the wiki
Well, does anyone know if this is just a raw value, which will be put upon the pre-existing critical chance value, or will it be calculated additionally with the pre-existing critical chance value?
Madurai:
How is the type of addition/calculation being done to pre-exisiting values, about the "Increases Slash, (next Path/Way) Impact, (same) Puncture with ##%"?
Zenurik:
The Energy Overflow is a neat passive. Currently checking the toggle-ability / energy regen mechanics.
Tho for this one, its just as simple as for any other focus:
Do they work for everyone or just for my humble self? Like the energy tick. Just for me, or does it work like Aura mod: Energy Siphon?
Question
0Skyrim0
Naramon:
According to the wikiWell, does anyone know if this is just a raw value, which will be put upon the pre-existing critical chance value, or will it be calculated additionally with the pre-existing critical chance value?
Madurai:
How is the type of addition/calculation being done to pre-exisiting values, about the "Increases Slash, (next Path/Way) Impact, (same) Puncture with ##%"?
Zenurik:
The Energy Overflow is a neat passive. Currently checking the toggle-ability / energy regen mechanics.
Tho for this one, its just as simple as for any other focus:
Do they work for everyone or just for my humble self? Like the energy tick. Just for me, or does it work like Aura mod: Energy Siphon?
Edited by 0Skyrim0Link to comment
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