Status chance is handled as status per second, and the mechanics of that are pretty well documented. I can't find any information on crit chance though.
Is it crit per second like status is, or does it each pulse of damage have a seperate chance to crit? As far as I can tell beam weapon damage isn't even handled in pulses, it just displays it that way when damage numbers appear. Anyone have an idea?
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Ajreil
Status chance is handled as status per second, and the mechanics of that are pretty well documented. I can't find any information on crit chance though.
Is it crit per second like status is, or does it each pulse of damage have a seperate chance to crit? As far as I can tell beam weapon damage isn't even handled in pulses, it just displays it that way when damage numbers appear. Anyone have an idea?
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