Zodokhan Posted January 12, 2016 Share Posted January 12, 2016 (edited) Hi Tenno, i got a question for you. If i understand well, the way chilling grasp mod works is (Impact + puncture + slash) x 0,9 = cold damage For veykor Hek (78.8+341.3+105)x0.9 = 472.5 this is ok With Point Blank : (196.4+850.8+261.8)x0.9=1178.1 still ok But with breach loader : (78.8+750.8+105)x0.9 = 841.14 not 472.5 I dont understand, can u explain why ? Edited January 12, 2016 by Zodokhan Link to comment Share on other sites More sharing options...
1 Owlrrex Posted January 12, 2016 Share Posted January 12, 2016 There're multiple "paths" in the hirarchy of mods scaling off each other: Base Damage+BaseDamageMods | +-------------+-----------+ | | All Elemental Mods Physical Mods | | +-------------+-----------+ | Faction Damage Bonus | Defense Modifiers In this diagram, bonus on different levels get multiplied, and on the same level are additive. So +50% Fire and +60% Puncture result in a total +110%(100*(0.5+0.6)) Damage, but +50% Base and +60% Fire result in 240% total damage. (100*0.5*0.6)That's why Base Damage and Race mods are so incredible strong: Because they affect all other damage mods multiplicatively. Link to comment Share on other sites More sharing options...
0 Naftal Posted January 12, 2016 Share Posted January 12, 2016 Elemental mods give you damage based on a percentage of your base damage. This includes base damage and +damage mods. Physical damage (IPS) mods give you damage based on a percentage of THAT damage type in your base damage. IPS mods do not increase the base damage where elementals are calculated. They just behave like crappy elemental mods. Link to comment Share on other sites More sharing options...
0 Kthal Posted January 12, 2016 Share Posted January 12, 2016 Breach Loader increases just the Puncture damage, and scales with Point Blank. Chilling Grasp scales with Point Blank, but not Breach Loader. Link to comment Share on other sites More sharing options...
0 PickleMonster21 Posted January 12, 2016 Share Posted January 12, 2016 -snip- -snip- -snip- So to (attempt to) simplify what these guys are saying, Breach Loader increases Puncture Damage. Chilling Grasp scales from the BASE (+Point Blank and Blaze) damage, not the total of Impact, Puncture and Slash, much like how Physique (+18% Health Aura mod) scales off BASE health, so Vitality doesn't affect it. Hope this somewhat helps. Link to comment Share on other sites More sharing options...
0 Zodokhan Posted January 12, 2016 Author Share Posted January 12, 2016 Thx for explanations tennos Thx a lot Link to comment Share on other sites More sharing options...
Question
Zodokhan
Hi Tenno,
i got a question for you. If i understand well, the way chilling grasp mod works is
(Impact + puncture + slash) x 0,9 = cold damage
For veykor Hek (78.8+341.3+105)x0.9 = 472.5 this is ok
With Point Blank : (196.4+850.8+261.8)x0.9=1178.1 still ok
But with breach loader : (78.8+750.8+105)x0.9 = 841.14 not 472.5
I dont understand, can u explain why ?
Edited by ZodokhanLink to comment
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