Smokedragoon Posted June 6, 2013 Share Posted June 6, 2013 I am just throwing this idea out there. I know it sounds like some of the abilities that you get through mods. But a small skill tree and you get like 2 points per 3 or 4 levels so that you get a total of 10 points to help specialize and make the warframe more potent to their class. Such as tank class to give them more aggro and people who use guns a slight more ammo. Read below for the ideas. A singular skill tree that goes for all your warframes. Such as: Combat Skill Tree(Melee): More weapon damage % Some armor % Some HP % Faster Attack Speed Melee % Stealthy attacks % bonus Attacks steal % of money from melee attacks (level 1-10 5 credits, 11-20 15 credits and so on) Defensive (Tank): Most HP % out of the skill tree's Enemies are more likely to target you (to help implement more of a tank for Rhino) More armor than Combat Skill tree % Your abilities have a taunt type aggro so the more you use them the more likely enemies target you Your melee attack draw attention of the target for bosses More shield % Wider ability range to support the aggro per ability used Caster (example volt): Faster animation on skill kinda like a CD reduction Faster Energy regen Lowest shield % Hp % Abilities hit more targets (Volts Lightning will hit more targets) Less aggro for magic abilities Hp regen aura (for supportive classes) Larger area of effect for abilities (Frost) Gunner: More weapon and 2nd weapon damage More ammo for main and off hand More accuracy HP% Shield % Elemental damage plus bonus for each you have equipped Sentinel boost to damage Sentinel boost to aggressive action range Smokedragoon "Life has boundaries only set forth by your mind" (Ya it's smoke dragoon, like that neat little class that has a dragon flying around with a knight in the FF series.) Link to comment Share on other sites More sharing options...
MetalGerbil Posted June 6, 2013 Share Posted June 6, 2013 the problem with skill trees is that you often have to get skills you dont care about to get what you really want. and if they are what you want its a no brainer. the mod system in its current form is a replacement of trees. Link to comment Share on other sites More sharing options...
sambarpowder Posted June 6, 2013 Share Posted June 6, 2013 The skill trees that existed earlier weren't really skill trees, more like straight up upgrade paths that got maxed out anyway. They offered far less customization than the mod system and pretty much sucked. They also interacted with Orokin catalysts and reactors pretty badly. You couldn't get your frame's 3rd and 4th abilities w/o supercharge, along with half of the tree. Warframe history fun fact: When I joined, potatoes didn't exist and the supercharge system was called the pro system. And guess what? It was platinum only. Link to comment Share on other sites More sharing options...
Ronyn Posted June 6, 2013 Share Posted June 6, 2013 Everything skill trees can do... can be acheived with mods Link to comment Share on other sites More sharing options...
matrixEXO Posted June 6, 2013 Share Posted June 6, 2013 The skill trees that existed earlier weren't really skill trees, more like straight up upgrade paths that got maxed out anyway. They offered far less customization than the mod system and pretty much sucked. They also interacted with Orokin catalysts and reactors pretty badly. You couldn't get your frame's 3rd and 4th abilities w/o supercharge, along with half of the tree. Warframe history fun fact: When I joined, potatoes didn't exist and the supercharge system was called the pro system. And guess what? It was platinum only. Indeed. Those times were so sad because I dumped my free plats all to pro my warframe and weapon, which was wrong. On the main topic, I do believe a little customization is fine but in terms of skill tree, the current mod system overrides it. It's designed to be the replacement of the devs' initial skill tree design (mainly because they don't know how to make a skill tree that works without spending a year or so). Link to comment Share on other sites More sharing options...
neKroMancer Posted June 6, 2013 Share Posted June 6, 2013 Skill tree is outdated. It just offer a straight line toward max/min gameplay with redundant 'junk' nodes in the path. Look at Diablo2 as an example for skill tree. If you want to play whirlwind barb then you have to spend points on useless nodes in order to get it. That's why Blizzard added synergy system. The only thing that skill tree is better than mod is certainty. Other aspects? Mod system is far better than skill tree. Link to comment Share on other sites More sharing options...
Smokedragoon Posted June 7, 2013 Author Share Posted June 7, 2013 Point taken. Just saying in addition to the mod system. To make a warframe into a type of class. Link to comment Share on other sites More sharing options...
RyojinOrion Posted June 7, 2013 Share Posted June 7, 2013 Yet another person who wants to turn Warframe into a RPG, I see... Most of what you mentioned can be achieved with mods, and it doesn't limit you to sticking with one class style. Things are fine the way they are now, IMO. Link to comment Share on other sites More sharing options...
Tsukinoki Posted June 7, 2013 Share Posted June 7, 2013 The mod system is better because it allows you to create a tank with a super high energy instead of faster shield recharge. Or a caster with more health. Or a speedster with higher energy efficiency without being locked into a singular build. Also a skill tree is a boring way to do things as I would not like to have to put points into half a dozen things I dont want or like just to get to the one node I want. And anyways the mod system is a replacement to a skill tree, and much better than the skill trees. Link to comment Share on other sites More sharing options...
stivoknis Posted June 7, 2013 Share Posted June 7, 2013 Warframe initally had a skill tree system just like the one you discribed. DE scrapped the skill tree idea and replaced it with the mod system. The mod system is here to stay; the skill tree is dead. Link to comment Share on other sites More sharing options...
OniZero Posted June 7, 2013 Share Posted June 7, 2013 That kind of sounds like old mod system (closed Beta) replaced by this new system. I Like this one better which is more driven to upgrade what you really want for frames and weapons unlike getting things you don't need by following a path in order to unlock a specific ability and lvls. I do miss the multimods... 8 ancients dead with 1 swing of my scindo on xini or a 1 shot 6 dead infested hek... How I Miss Being a Space Ninja God. :) Link to comment Share on other sites More sharing options...
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