Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Grineer Napalms Are Really Hard


ARevenantOne
 Share

Recommended Posts

Napalms may have more Cloned Flesh than Bombards do (Which will take more bullets to kill), but their weapons aren't heat seeking like the bombard rockets are, and they can be annoying/hard in their own right with Blast Proc'ing you and leaving you open for attacks and potentially a death. They just have some AOE to them.

 

Just do some zig-zag maneuvers and don't get too close to them and you should be fine.

 

But asking to buff other enemies to fix the problem will create more problems. Do you only want all of "Heavy Units" to be buffed or just all troops? The non-heavies are supposed to be easier to take care of.

Edited by PUR3K1LL3R
Link to comment
Share on other sites

My only real gripe with the Napalms is the same as it has been since the day they were introduced: a massive AoE borderline unavoidable (in Grineer Galleon where they spawn most often) explosion that doesn't match it's visual and does a mighty fine job of obliterating sentinels. Seems a bit cheap. Not as cheap as nullifiers though

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...