ngrazer Posted January 30, 2016 Share Posted January 30, 2016 Can we get some fix for this? It's really annoying. Link to comment Share on other sites More sharing options...
i_Lex Posted January 30, 2016 Share Posted January 30, 2016 lol , maybe you want to try unlocking the door by using both consoles... Link to comment Share on other sites More sharing options...
Kalvorax Posted January 30, 2016 Share Posted January 30, 2016 lol , maybe you want to try unlocking the door by using both consoles... the door was already unlocked, you can see one of the players on the other side. Link to comment Share on other sites More sharing options...
i_Lex Posted January 30, 2016 Share Posted January 30, 2016 the door was already unlocked, you can see one of the players on the other side. hmmm , I know but thats just bad host or connection not really anything to do about it. Link to comment Share on other sites More sharing options...
ThisIsMyName Posted January 31, 2016 Share Posted January 31, 2016 (edited) hmmm , I know Why even make the comment then. >_< thats just bad host or connection not really anything to do about it. Not with that attitude. The door state being 100% server side is fine, but compare it to player and enemy locations. While players are laggy, they are not completely out-of-sync, the synchronization of 'door-states' to clients however is, and doors just end up closed the entire time. Ergo, the network implementation for door-states is obviously not robust enough to handle less than ideal network connections. Edited January 31, 2016 by ThisIsMyName Link to comment Share on other sites More sharing options...
KodekLim Posted February 9, 2016 Share Posted February 9, 2016 happened to me several times too, the door was already unlocked but it refused to open to let me in, what's worst is that I saw my squad mate going through the wall smoothly. Link to comment Share on other sites More sharing options...
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