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What Are The Factions Weakness?


(XBOX)updog85
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The wiki link posted above is a great place to look. For quick reference:

 

Infested are weak to Slash Damage for physical damage. They are also weak to gas(toxin and fire) corrosive(electric and toxin)

 

Grineer are weak to Puncture Damage for physical damage. They are also weak to viral(cold and toxin) radiation(heat and electric)

 

Corpus are weak to Impact Damage for physical damage. They are also weak to magnetic(electric and cold) blast(fire and cold)

 

Armored enemies are weak to corrosive in general, so its a pretty nice all around.

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Light Infested are weak to Slash, Heat, and Gas. Ancients are weak to Corrosive and Blast. People generally mod for Corrosive, Corrosive + Heat, or Corrosive + Blast (depending on how many mod slots you have left over).

 

Heavy Gunners are weak to Corrosive and Puncture. Bombards and their variants are weak to Radiation. People generally mod for Radiation, Radiation + Toxin, or Radiation + Viral, though Corrosive + Heat and Corrosive + Cold also work.

 

Corpus shields are weak to Magnetic and Impact. Toxin is commonly used to bypass their shields entirely, but is less effective against robotics. People generally mod for Toxin, Magnetic, or Magnetic + Toxin.

Edited by Inarticulate
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Grineer:

Corrosive + ice + puncture

Radiation + toxin or viral + puncture (against heavy units)

Viral + fire + slash (If you completely remove armor with multiple corrosive projection auras)

 

Corpus:

Magnetic + toxin or gas (For shields and humanoids)

Viral + electric + impact (Good damage against all units)

 

Infested:

Corrosive + blast + slash (against heavy units)

Gas + slash + fire (for weaker units)

 

Corrupted:

Corrosive + cold or fire (for heavy gunners and ancient healers)

Radiation + cold or toxin or viral (for bombards)

Viral + fire or electric (If you completely remove armor with multiple corrosive projection auras)

Edited by MrJxt
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