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Bleed


silvershadow0099
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Damage info here: http://warframe.wikia.com/wiki/Damage

 

Basically you add up all of the damage types including elemental and that is your "base" damage.  "Bleed" is the status affect associated with slash damage, and is affected by status chance, status duration, and base damage.

Not elementals.

 

I wanted to know how bleed damage is increased and how we can find out base damage of weapons.

 

Also is bleed damage increased by different status mods and status chance proc ?

Base damage is all your Puncture, Impact and Slash damage added together. For example Tiberon has 60 base damage (30 Punc, 15 Impact and 15 Slash). Your slash proc deals 35% of your base damage as damager PER TICK. And the base damage only increases by mods that increase your DAMAGE, NOT elementals and NOT +90% Slash or something like that. So only things like serration or heavy caliber. Your slash proc also gets stronger when procing through a critical hit or on a headshot, or even both for the maximum output. You can also increase the chance of slash procing not only through increasing the status chance but also increasing the slash damage. The higher the slash damage is, the higher is the chance to proc slash instead of anything else.

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Base damage is all your Puncture, Impact and Slash damage added together. For example Tiberon has 60 base damage (30 Punc, 15 Impact and 15 Slash). Your slash proc deals 35% of your base damage as damager PER TICK. And the base damage only increases by mods that increase your DAMAGE, NOT elementals and NOT +90% Slash or something like that. So only things like serration or heavy caliber. Your slash proc also gets stronger when procing through a critical hit or on a headshot, or even both for the maximum output. You can also increase the chance of slash procing not only through increasing the status chance but also increasing the slash damage. The higher the slash damage is, the higher is the chance to proc slash instead of anything else.

^ This

http://warframe.wikia.com/wiki/Damage_2.0/Slash_Damage

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Not elementals.

 

Base damage is all your Puncture, Impact and Slash damage added together. For example Tiberon has 60 base damage (30 Punc, 15 Impact and 15 Slash). Your slash proc deals 35% of your base damage as damager PER TICK. And the base damage only increases by mods that increase your DAMAGE, NOT elementals and NOT +90% Slash or something like that. So only things like serration or heavy caliber. Your slash proc also gets stronger when procing through a critical hit or on a headshot, or even both for the maximum output. You can also increase the chance of slash procing not only through increasing the status chance but also increasing the slash damage. The higher the slash damage is, the higher is the chance to proc slash instead of anything else.

 

 

"A weapon will always (with every shot) deal any elemental and physical damage installed, regardless of the corresponding status triggering or not." - A direct quote from damage 2.0 on the wikia.  This is what I was referring to as base damage.  Now, it's not your unmodded base damage, but base damage none-the-less.

 

Bleed is a status affect - direct quote from Status Effect on wikia "Bleed (Deals additional 225% base Finishing damage over time)".  "15:49:17 8 Feb 2016Finishing Damage is a unique damage type that completely ignores armor and shields, damaging health directly without any kind of mitigation".

 

So, hits do all damage including elemental equipped on the weapon.  If the bleed status is applied, then it deals 225% of base damage (including elemental) over time.  Maybe wikia is wrong or I'm just interpreting wrong but this is what I got from the extensive reading.

 

http://warframe.wikia.com/wiki/Damage

http://warframe.wikia.com/wiki/Finishing

http://warframe.wikia.com/wiki/Status_Effect

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"A weapon will always (with every shot) deal any elemental and physical damage installed, regardless of the corresponding status triggering or not." - A direct quote from damage 2.0 on the wikia.  This is what I was referring to as base damage.  Now, it's not your unmodded base damage, but base damage none-the-less.

 

Bleed is a status affect - direct quote from Status Effect on wikia "Bleed (Deals additional 225% base Finishing damage over time)".  "15:49:17 8 Feb 2016Finishing Damage is a unique damage type that completely ignores armor and shields, damaging health directly without any kind of mitigation".

 

So, hits do all damage including elemental equipped on the weapon.  If the bleed status is applied, then it deals 225% of base damage (including elemental) over time.  Maybe wikia is wrong or I'm just interpreting wrong but this is what I got from the extensive reading.

 

http://warframe.wikia.com/wiki/Damage

http://warframe.wikia.com/wiki/Finishing

http://warframe.wikia.com/wiki/Status_Effect

Yes you do deal damage per bullet with every damage thing you got installed including elementals, slash proc damage however is only doing 35% of your BASE damage. And by this damage, it means Impact/Puncture/Slash. Nothing else. And it can only get higher through DAMAGE increasing mods like serration.

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So on weapons with high puncture etc , with no elemental mods will be good for bleed ?

Not rly. Since you WILL need a high slash damage stat on your weapon to cause more bleeding procs. The higher the slash damage, the higher the chance to proc slash damage. On weapons with mostly only high puncture, you will mostly only proc puncture (assuming you got no elementals). But the slash proc damage-wise deals the same amount, regardless if puncture is higher or slash. It's only a matter of procs occuring.

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The way the probability of a given proc type is calculated is all the physical damage types are multiplied by four, the elements are added in, then the proportions of the types correlate to the probability. For example if a weapon has 70 slash, 30 puncture, and two 90% elementals for corrosive, The physical types are multiplied by four for the probability (280 slash, 120 puncture), then the elements are added (180 corrosive). The end probability for each type is slash: 280/580=48%, puncture: 120/580=21%, corrosive: 180/580=31%.

 

The way slash proc damage is calculated is the base damage*35% for the damage per tick, for 7 ticks. The only way to increase the damage value is via base damage increases(serration, heavy cal, hornet strike). Equipping the +120% slash damage mod will only increase the probability of a slash proc, not its damage.

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Not rly. Since you WILL need a high slash damage stat on your weapon to cause more bleeding procs. The higher the slash damage, the higher the chance to proc slash damage. On weapons with mostly only high puncture, you will mostly only proc puncture (assuming you got no elementals). But the slash proc damage-wise deals the same amount, regardless if puncture is higher or slash. It's only a matter of procs occuring.

 

But weapons like Destreza and lacera which have a guaranteed bleed proc , what about them ?

so when they proc bleed , the damage dealt is based solely off slash and not the base damage dealt ?

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But weapons like Destreza and lacera which have a guaranteed bleed proc , what about them ?

so when they proc bleed , the damage dealt is based solely off slash and not the base damage dealt ?

Destreza has 75.1 BASE DAMAGE (1.9 Impact, 63.8 Puncture and 9.4 Slash). So it deals 35% of 75.1 damage per tick. Gets higher with dmg increasing mod and critical hits and/or headshots. Now understood? :)

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