OracionSeis Posted January 23, 2013 Share Posted January 23, 2013 I hate lasers not to kill me ! They kill action of the game. Yes , we are running,killing,and chasing enemy While i was chasing somethin it went through a door and i was chasin it while there was a fire on my head! it was breathless moment full action you know. but door is opened and bum ! lasers ! no action ! i stopped that makes me mad! Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 I agree, it breaks the flow. Having to sto pto check every door on latter corpus levels slows things to a crawlk. They're not implementing cover because they don't want to slow things down, but they add a mechanic that does just that! Link to comment Share on other sites More sharing options...
Sev7n Posted January 23, 2013 Share Posted January 23, 2013 In my opinion i think they are fine the grineer and infected levels dont have any lazers its only corpus. And all you have to do is look for a red light on cieling (its most the time next to the doors) shoot it and then continue on. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 In my opinion i think they are fine the grineer and infected levels dont have any lazers its only corpus. And all you have to do is look for a red light on cieling (its most the time next to the doors) shoot it and then continue on. The problem isn't finding the camera, it's the fact that the lasers can just appears as you're running through a door. It's a frustrating mechanic to be slapped in the face with. It means you have to slow down at every door in case it happens, which slows things down too much. The devs have stated they want to move away from emchanics that do this and concentrate on speed and mobility, and this seems to go against that idea. Link to comment Share on other sites More sharing options...
SlickJoint Posted January 23, 2013 Share Posted January 23, 2013 i think the opposite, lasers are fine, they add danger and challenge, tension. if youre #*($%%@ you're #*($%%@, or not smart enough to prevent this type of situation. i say keep dem lazers, make the camera a bit more noticeable. it's part of the puzzle-cipher hacking thing to unseal doors etc. it's part of a security system of the enemy, which is neat and pretty rare in games . Link to comment Share on other sites More sharing options...
Sev7n Posted January 23, 2013 Share Posted January 23, 2013 The problem isn't finding the camera, it's the fact that the lasers can just appears as you're running through a door. It's a frustrating mechanic to be slapped in the face with. It means you have to slow down at every door in case it happens, which slows things down too much. The devs have stated they want to move away from emchanics that do this and concentrate on speed and mobility, and this seems to go against that idea. Ah ya the instant lazer thing can be annoying, i think there should time limit of like a second or something once the door opens before the lazer activates. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 (edited) or not smart enough to prevent this type of situation. It's not a lack of smarts that's the problem. It's the fact that you can be running through a door and get smacked in the face at the last minute. It's simply a frustrating mechanic. Ah ya the instant lazer thing can be annoying, i think there should time limit of like a second or something once the door opens before the lazer activates. Yep. This would be fine. First person gets through, triggers it for those behind them. Edited January 23, 2013 by Zakalwe Link to comment Share on other sites More sharing options...
neKroMancer Posted January 23, 2013 Share Posted January 23, 2013 I think the laser stay but alternate routes through the door should be placed - ventilation shaft that can be reached through box climbing or a small hole to crawl through the wall. Just make it a bit hard to get through and add an element of surprise to the gameplay. The most annoying part of laser door is when threre's a mixed faction. Some infests enjoy standing in front of camera that is unreachable by players. The laser door is nearly permanently activated at that point and there's nothing player can do to get out of that situation. Link to comment Share on other sites More sharing options...
SlickpowderBoss Posted January 23, 2013 Share Posted January 23, 2013 (edited) In my oppinion the incorporation of those damned laser trapped doors is a stroke of pure genius. I hope they continue to make very diffenrent levels with very different rules and functions. I must say the first time i found one i thought it was bugged. I tried everything, Moving away, timing, rushing and shooting. Haha! Imagine how foolish i felt when i finally noticed a smal red light staring at me from a shadowy alcove in the ceiling. Made me stop and think more instead og just piling in guns blazing. ( Not that i mind blazing guns exesively, at all ) And that in turn made me appreciate the game even more. And another thing. I really think the whole concept of the doors fits quite well in the setting. Imagine you are a corpus engineer facing a rapidly evolving infestation. Wouldent an automatic laser door be just what would make your day ? :) GG Devs. GG. Cant wait for more lore and content. See you out there tenno. Edited January 23, 2013 by SlickpowderBoss Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 And that's fine, slick, except slowing down that much goes entirely against: What about a Cover system? What about Stealth? (I'm a ninja, there should be stealth!)We love cover systems but for Warframe we felt it sacrificed mobility and simplicity too much. Our coming updates continue down this path even more so, emphasizing the agility and speed aspects of the ninja. We hope to convince you this is a better path for Warframe and that slow and tactical, although great on its own, just doesn't fit well with Warframe. Link to comment Share on other sites More sharing options...
SlickpowderBoss Posted January 23, 2013 Share Posted January 23, 2013 But the corpus missions are only one part of the game. as far as i know. there will be different settings/stages. And the corpus are all tech. If it goes as i hope it will. corpus missions will get even more intricate and complicated due to their highly technological natur. Their description mentions them not being seen much. so surely it is forseeable that they have even more nasty tricks/bots up their sleave. Surely all you ninja stealth guys out there could leave a little mechanic for a little old rhino :P Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 Just add a timer so it doesn't slap you in the face like it does and activates AFTER the first person has gone through. Or have the doors open and the laser door showing constantly. Link to comment Share on other sites More sharing options...
SlickpowderBoss Posted January 23, 2013 Share Posted January 23, 2013 (edited) But what about the poor Corpus security personel whose sole joy in life is seeing you running headstrong into his laser trap.? :P Show som compasion before slicing stuff too pieces and taking its stuff. Edited January 23, 2013 by SlickpowderBoss Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 But what about the Corpus poor Corpus security personel whose sole joy in life is seeing you running headstrong into his laser trap.? :P Show som compasion before slicing stuff too pieces and taking its stuff. Pssh, they obvioulsy enjoy being sliced into tiny pieces or they wouldn't run at me in droves like they do. Masochists, the lot of them! Link to comment Share on other sites More sharing options...
SlickpowderBoss Posted January 23, 2013 Share Posted January 23, 2013 Or props it is, that they feel bad for you for falling for all their devious traps and some sort of weird decree compels them to simply lunge at you ? Who knows! ? Link to comment Share on other sites More sharing options...
Skarr Posted January 23, 2013 Share Posted January 23, 2013 i think the opposite, lasers are fine, they add danger and challenge, tension. if youre #*($%%@ you're #*($%%@, or not smart enough to prevent this type of situation. i say keep dem lazers, make the camera a bit more noticeable. it's part of the puzzle-cipher hacking thing to unseal doors etc. it's part of a security system of the enemy, which is neat and pretty rare in games . Difficult and scary mobs add danger and tension. Lasers that appear out of no where a split second before you cross them doesn't add tension or challenge. It's cheap and it really does ruin the flow of the game. Absolutely a no go. Link to comment Share on other sites More sharing options...
flacmurry Posted January 23, 2013 Share Posted January 23, 2013 just shoot cameras while running = ACTION.. its your own fault for stopping/slowing down to shot the cameras Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 23, 2013 Share Posted January 23, 2013 Who ISNT looking for cameras in a Corpus level? I know some one who isnt. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 just shoot cameras while running = ACTION.. its your own fault for stopping/slowing down to shot the cameras I think you missed the point. The point is that the lasers suddenly just appear as you're runing through a door without any warning. It slows the game down considerably to stop and check every area of every ceileing for cameras, or to walk slowly to open every door to check for lasers. Link to comment Share on other sites More sharing options...
Kittygoesmeow Posted January 23, 2013 Share Posted January 23, 2013 (edited) Difficult and scary mobs add danger and tension. Lasers that appear out of no where a split second before you cross them doesn't add tension or challenge. It's cheap and it really does ruin the flow of the game. Absolutely a no go. considering the corpus are techies, it makes sense and it only 'ruins the flow of the game' if youre either; a CoD player a twelve year old a brat a grrl gamer (a player who wants every easy or how they want it) you can ROLL through the lasers. the ONLY issue i can see is that doors dont stay open - thats what knocks people back if they dont have the rolling thing down well. to remedy this entire issue, doors that are laser locked should remain open until the camera is destroyed. Edited January 23, 2013 by Kittygoesmeow Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 (edited) a CoD player a twelve year old a brat a grrl gamer (a player who wants every easy or how they want it) Or it's simply an unrefined mechanic that requires some work. There's no need to insult everyone who thinks it's currently a poor mechanic. The suggestion to keep doors open if lasers are active under them is the best idea, imo. Edited January 23, 2013 by Zakalwe Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 23, 2013 Share Posted January 23, 2013 I think you missed the point. The point is that the lasers suddenly just appear as you're runing through a door without any warning. It slows the game down considerably to stop and check every area of every ceileing for cameras, or to walk slowly to open every door to check for lasers. Cameras make a unique noise when they are detecting you, you should learn it to pick up on it. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 23, 2013 Share Posted January 23, 2013 (edited) Cameras make a unique noise when they are detecting you, you should learn it to pick up on it. Ok, let me try again... Many times as you're running through a door, it will open and lasers will suddenly appear and smack you down. The sound isn't heard until the exact moment you're hit. This is usually because the camera is directly behind the door. Again, the devs have said things like "no cover system because it would slow the pace of the game, and we want to concentrate on keeping things fast paced", yet slowing to check every door to make sure the above doesn't happen causes the exact thing they say they're tryng to avoid. Edited January 23, 2013 by Zakalwe Link to comment Share on other sites More sharing options...
Sev7n Posted January 23, 2013 Share Posted January 23, 2013 For now a simple solution to the lazors is to put a enemy radar mod in your warframe. You only need one but it shows you on your map where they are located so that while you are running through rooms you dont have to stop and check for cameras, the map shows you there location so you can quickly look up shoot em and continue on without breaking the fast paced gameplay Link to comment Share on other sites More sharing options...
Eversor Posted January 24, 2013 Share Posted January 24, 2013 Meh, stop complaining of everything JUST SHOOT THE CAMERAS Link to comment Share on other sites More sharing options...
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