Keetsune Posted June 12, 2013 Share Posted June 12, 2013 (edited) Recently got it and did some research: - not ignore armor on regular swings. OK - ignore armor with charged attack. OK - not work on multiple targets(only first target receive bonus damage) - WTF?? Multiple hits(with aoe atacks) already gimped as hell by reducing damage on each next target by 25% - does not benefit from crit damage multiplier on charged attacks, however does benefit from crit multiplier on regular swings. WTF?? - does not benefit from Pressure Point. WTF?? - does not benefit from Killing Blow WTF?? - does affect elemental damage. OK - infinity lifetime(until next melee atack). OK - triple damage to infesteds(when used with slash type weapon). OK It's rly ridiculous that attack which u cant SPAM is so weak. Edited June 12, 2013 by Keetsune Link to comment Share on other sites More sharing options...
CosyPigeon Posted June 12, 2013 Share Posted June 12, 2013 This should probably be posted in the bugs thread. Also the mod being slightly buggy when barely anyone even has the mod and thus has been unable to provide feed back probably doesn't warrant this much anger. Thanks for going out of your way to test it though. Link to comment Share on other sites More sharing options...
Keetsune Posted June 12, 2013 Author Share Posted June 12, 2013 Bump Link to comment Share on other sites More sharing options...
Tekkaman-Blade Posted June 18, 2013 Share Posted June 18, 2013 very informative Link to comment Share on other sites More sharing options...
Keetsune Posted June 25, 2013 Author Share Posted June 25, 2013 bump Link to comment Share on other sites More sharing options...
mogamu Posted June 25, 2013 Share Posted June 25, 2013 I noticed it lacked the ability to hit multtargets also so having it on my orthos has been underwhelming. Also 200 damage isnt much vs the energy spent to get it. But I like the concept though. Link to comment Share on other sites More sharing options...
Tatersail Posted June 25, 2013 Share Posted June 25, 2013 Elusive melee channel, how I hate you Link to comment Share on other sites More sharing options...
NessTV Posted June 25, 2013 Share Posted June 25, 2013 WTF?? Multiple hits(with aoe atacks) already gimped as hell by reducing damage on each next target by 25% What?! This is pointless even without melee channel. Is that true? Link to comment Share on other sites More sharing options...
Sethren Posted June 25, 2013 Share Posted June 25, 2013 Only reason I use it is because it makes my weapon glow :O otherwise it would be in my lost section of mods I never touch Link to comment Share on other sites More sharing options...
Tatersail Posted June 25, 2013 Share Posted June 25, 2013 Did you all get your Melee channels in A t2 Void? I can't seem to find this anywhere Link to comment Share on other sites More sharing options...
Dipstick Posted June 25, 2013 Share Posted June 25, 2013 Vid plz? Link to comment Share on other sites More sharing options...
Keetsune Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) What?! This is pointless even without melee channel. Is that true? Each additional target receive 75% damage of last target. In example you doing charged attack vs 3 infesteds with unmoded scido: Firs target receive 200*3=600 damage Second target receive 600*0,75=450 damage Third target receive 450*0,75=337 damage And all weapons that have AoE atacks have limit of 3 max targets per swing, except Orthos which have limit of 5 targets per swing. Edited June 25, 2013 by Keetsune Link to comment Share on other sites More sharing options...
Keetsune Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) Did you all get your Melee channels in A t2 Void? I can't seem to find this anywhere I've got 3 of them from Void already. Edited June 25, 2013 by Keetsune Link to comment Share on other sites More sharing options...
Extinction_Engine Posted June 25, 2013 Share Posted June 25, 2013 Melee Channel is underwhelming in general. The primary reason that makes this mod suck is that it is single use, so why not make the extra damage permanently added up to the base damage? Something like serration. If the current values are too high, or too easy to acquire, lessen the energy : damage conversion ratio, or increase the energy requirement. This way, it is possible to notice an increase in damage through the mission, which I think should be quite satisfying. And a cosmetic suggestion: make the glow increase progressively, eventually covering the whole weapon. Or, simply increase the brightness as you store energy. Just my two cents. Link to comment Share on other sites More sharing options...
Keetsune Posted June 25, 2013 Author Share Posted June 25, 2013 And a cosmetic suggestion: make the glow increase progressively, eventually covering the whole weapon. Or, simply increase the brightness as you store energy. And by the way "Glowing" effect only visible for owner, everyone else in game cant see it. Link to comment Share on other sites More sharing options...
lstalri Posted June 25, 2013 Share Posted June 25, 2013 very informative Agreed. Having this mod, I have only really used it on sword that I'm just carrying around to gain mastery from but not really using. It's a nice idea for frames like banshee, vauban, nyx, and other relatively squishy characters who don't use their mele very often, but it could definitely use some more buffs. The way I like to think of it is that you're going along doing your non-mele business, a mob gets in your face, and he needs to die NOW. This mod is great for that burst of damage, but too frequently it just doesn't do enough of a boost to actually kill that mob. Using this mod for that kind of play style is a great idea/concept, but it would be nice to have it expanded upon and buffed a bit. Link to comment Share on other sites More sharing options...
Keetsune Posted June 26, 2013 Author Share Posted June 26, 2013 Bump Link to comment Share on other sites More sharing options...
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