(PSN)Alphonso-Alonso Posted April 11, 2016 Share Posted April 11, 2016 (edited) After months of waiting for Sands of Inaros I finally have a chance to sit down and play it only to be mired into the unfun easter egg hunt that is Eris for quota related reasons as per quest objective. The map marker is informing me to walk to the middle of a wrecked room where there is no exit, merely an entrance and four possible dead ends. The marker is not even associated with a doorway or hall, but literally the middle of the room. This is but one example of many, many others I'm sure new and old players alike can provide. Just attach the marker to the UI already so we know where we are supposed to go or remove the feature entirely if we are meant to sleuth our way through derelict ships and ruins. ANYTHING so long as it is consistent. I'd rather see it as ARG or go about it on my own then try to negotiate three-dimensional spatial reasoning to a 2d map that will outright LIE to me in some instances :\. Edited April 11, 2016 by (PS4)El__Lobo_Loco Link to comment Share on other sites More sharing options...
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