Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Please fix map or just put destinations on HUD UI already


(PSN)Alphonso-Alonso
 Share

Recommended Posts

After months of waiting for Sands of Inaros I finally have a chance to sit down and play it only to be mired into the unfun easter egg hunt that is Eris for quota related reasons as per quest objective. The map marker is informing me to walk to the middle of a wrecked room where there is no exit, merely an entrance and four possible dead ends. The marker is not even associated with a doorway or hall, but literally the middle of the room. 

 

This is but one example of many, many others I'm sure new and old players alike can provide. Just attach the marker to the UI already so we know where we are supposed to go or remove the feature entirely if we are meant to sleuth our way through derelict ships and ruins. ANYTHING so long as it is consistent. I'd rather see it as ARG or go about it on my own then try to negotiate three-dimensional spatial reasoning to a 2d map that will outright LIE to me in some instances :\.

Edited by (PS4)El__Lobo_Loco
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...