I'm trying to find out how to calculate an effective increase.
For example, which is also what I'm trying to figure out, I have an Excalibur at base (225) armor. I want to see if I'd get more damage reduction by increasing his armor with a max Steel Fiber(472) or by using a flat 12% damage reduction mod.
If you wouldn't mind leaving a formula, that would be appreciated.
In case anyone needs a reminder, Armor is calculated: Net Armor / (300 + Net Armor), so it would be 225 / (300 + 225) essentially, not factoring resistances and bonuses of damage types and etc.
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(PSN)theelix
I'm trying to find out how to calculate an effective increase.
For example, which is also what I'm trying to figure out, I have an Excalibur at base (225) armor. I want to see if I'd get more damage reduction by increasing his armor with a max Steel Fiber(472) or by using a flat 12% damage reduction mod.
If you wouldn't mind leaving a formula, that would be appreciated.
In case anyone needs a reminder, Armor is calculated: Net Armor / (300 + Net Armor), so it would be 225 / (300 + 225) essentially, not factoring resistances and bonuses of damage types and etc.
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