(PSN)Tpaetznick Posted May 4, 2016 Share Posted May 4, 2016 her arguments are going to be tricky because she already has so much versatility her 2 and 3 are augument ready and her one and ult are a toss up becuase 1 affects the other proposed 1 combat quiver with revive , shock, sheild , and teleport arrows proposed 2 auto navigator pulls enemies into arrow and Has mild tracking no steering arrow and has a set 3/4/5/6 second duration proposed 3 huntsman's pride: head shots restore energy , and headshot damage is dictated by a combo multiplier that scales with combo strength works same way as melee combos but scales with power strength but prowl drains more energy proposed 4 Artemis Mercy alt fire shoots revive arrows that revive allies for 100 energy and disengage bow let me know whether the 1 or 4 should be cut and any adjustments you think need to be made for balencing as well as your own suggestions Link to comment Share on other sites More sharing options...
(XBOX)kr0mus Posted May 4, 2016 Share Posted May 4, 2016 Thes are changes not augments, the abilities still need to keep there base uses. Link to comment Share on other sites More sharing options...
ButterLutter Posted May 4, 2016 Share Posted May 4, 2016 Artemis already has an alt fire... lately i hear a lot of suggestions about giving an alt fire to artemis bow, even though it already has one... Link to comment Share on other sites More sharing options...
ashrah Posted May 5, 2016 Share Posted May 5, 2016 i wish ivara augment teleport arrow that would be really improvment Link to comment Share on other sites More sharing options...
(PSN)Tpaetznick Posted May 6, 2016 Author Share Posted May 6, 2016 alternitively for the navigator you could make an I built option to teleport to point of impact in addition to normal functionality giving her more mobility in spy vualts Link to comment Share on other sites More sharing options...
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