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Devine Will (Console Edition)


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After running the Devine Will Event today, I have some feedback that I hope will help improve the inevitable return of the Razorback. 

 

After the novelty of the initial two runs, the degree of hacking, stun locking, knock backing, and slowing, that one faces gets to be a bit much. But, all that would be tolerable if the damage cap wasn't the real downer. I don't mind a grind when I am having fun, but after a good team works in unison to hack the gates holding back the Bursa's and then hacks the Bursa's only to have ones damage be muted by the damage cap the joy begins to fade. If I hit, I likely hit the cap, rendering others useless. If I am a little slow, its my damage that is rendered useless. 

 

My suggestion, give each player a certain amount of damage cap to be applied, and give a small, but noticeable bonus for each Bursa hacked. 

 

Lastly, the rewards. I am sure, that another chance at the puncture set is great for most players. Having the toxic mods, that can be accessed commonly now, is not. I would prefer some R5 Cores, to really make repeat missions worthwhile.

 

As for the Razorback, and the tension of the mission, I am pleased to say it was fun. Thanks DE for the great game!

 

P.S. One last thing. The Statos Emblem needs updating, badly.

Edited by (PS4)MoRockaPDX
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