Notso Posted June 17, 2013 Share Posted June 17, 2013 I don't want a fast firing bow. I want THIS fast firing bow. This Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 17, 2013 Author Share Posted June 17, 2013 This THIS* Fix'd Link to comment Share on other sites More sharing options...
pimpsloth Posted June 17, 2013 Share Posted June 17, 2013 I love this idea so much and it would definitely improve the way bows feel while also just being 1042% more awesome. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted June 17, 2013 Share Posted June 17, 2013 And here I was thinking that making a thread saying "Give bows better rate of fire or charge up speed" would be met with "l2p" and "polarize it 123 times and it will be good, stop whining". +1 for the OP. Link to comment Share on other sites More sharing options...
KiyoKatu Posted June 17, 2013 Share Posted June 17, 2013 I feel that this would be a great addition to the game. I fell like the damage should be relatively easy to figure too. The longer the fire button is held, the lower the firing rate, but the higher the damage output, and rapid clicks would result in several arrows in short succession doing relatively less damage. The charge reload suggested earlier would work well to this end as well. With a few tweaks, this could potentially be implemented on all bows, but there could be a specific "fast bow" which has a lower overall damage per hit, but a higher fire rate. (to be similar to the bows shown in OP's video, which had a draw strength of 30 and 35 pounds. High enough to do damage, low enough for rapid fire, and definitely nowhere near the potential of a heavy pull longbow, in terms of penetration power or range) Link to comment Share on other sites More sharing options...
XRacKS Posted June 17, 2013 Share Posted June 17, 2013 Please DE watch this video!!! Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 17, 2013 Share Posted June 17, 2013 Minus the text-to-speech used in the video, that was pretty damn awesome. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 18, 2013 Author Share Posted June 18, 2013 I feel that this would be a great addition to the game. I fell like the damage should be relatively easy to figure too. The longer the fire button is held, the lower the firing rate, but the higher the damage output, and rapid clicks would result in several arrows in short succession doing relatively less damage. The charge reload suggested earlier would work well to this end as well. With a few tweaks, this could potentially be implemented on all bows, but there could be a specific "fast bow" which has a lower overall damage per hit, but a higher fire rate. (to be similar to the bows shown in OP's video, which had a draw strength of 30 and 35 pounds. High enough to do damage, low enough for rapid fire, and definitely nowhere near the potential of a heavy pull longbow, in terms of penetration power or range) I hadn't thought of that, neat. Link to comment Share on other sites More sharing options...
Kravik Posted June 18, 2013 Share Posted June 18, 2013 what if they made a shortbow with a quick pull animation and a quick reload animation that does decent damage somewhere in the range of the Paris but to balance they'd probably have to remove the innate armor ignore or something Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 18, 2013 Author Share Posted June 18, 2013 what if they made a shortbow with a quick pull animation and a quick reload animation that does decent damage somewhere in the range of the Paris but to balance they'd probably have to remove the innate armor ignore or something It's less about the output and more about the feel. The rate of fire on these bows is already fast, I'm suggesting an entirely different way of firing and reloading the bow. That's why I included the video as reference. Since you can already somewhat rapid fire the bows by not waiting for charge. It just doesn't feel like how Lars fires his. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 21, 2013 Author Share Posted June 21, 2013 Wait, DE unlocked it? Thanks? I'm not sure what to post here, I'm only really revisiting this to keep it in the devs eyes till I can find some way to ask them about it in a livestream. Rebecca, what's the official policy for asking questions in PM's. As in, can I ask you about whether you are considering this (or are even aware of it). So long as I know for sure that it's been seen and wasn't locked by an automatic system I'll be happy to let the thread fade into the lower pages. Though if you have a bow idea and don't want to make a thread of your own, be sure to post it here, it'll make the thread more of a conversation and less of one crazy guy mumbling to himself. Link to comment Share on other sites More sharing options...
KF5AQX Posted June 21, 2013 Share Posted June 21, 2013 But crazy people are sexy! At least, that's what I tell myself when I can't get a date... This suggestion though, I like it. The simple change of adding an actual clip size to bows would be huge, and I agree that it wouldn't require much balancing beyond the already implemented charge function. If you're charging each arrow, there wouldn't be a noticeable difference in fire rate or DPS. But if you're just tapping, fire rate would increase greatly, while DPS would be only slightly higher. So, support for this. Link to comment Share on other sites More sharing options...
Sophista Posted June 22, 2013 Share Posted June 22, 2013 Love bows. Love idea. bump. Link to comment Share on other sites More sharing options...
Notso Posted June 22, 2013 Share Posted June 22, 2013 Why is this in fan zone? Swear damn it was in weapon feedback a week ago Link to comment Share on other sites More sharing options...
CrazyCanadian24 Posted June 22, 2013 Share Posted June 22, 2013 Why is this in fan zone? Swear damn it was in weapon feedback a week ago It's those pesky moderators, stealth moving threads without asking for permission. Link to comment Share on other sites More sharing options...
Gripheon Posted June 22, 2013 Share Posted June 22, 2013 Absolutely love the idea!!!! +1 to OP! Link to comment Share on other sites More sharing options...
KF5AQX Posted June 23, 2013 Share Posted June 23, 2013 So, how about them cats, eh? (Totally not stealth bump) Link to comment Share on other sites More sharing options...
BarbatosLR Posted June 23, 2013 Share Posted June 23, 2013 I really like the idea of this and the crossbow is really great idea for a weapon, but a crossbow that I would use is the crossbow from the movie "Van Hellsing" I mean did you see the way it shots like a machine gun thats truly a good choice for a crossbow weapon and imagen the (Van Hellsing) crossbow mix with warframe alien style now that would be awesome Link to comment Share on other sites More sharing options...
Pyromite Posted June 23, 2013 Share Posted June 23, 2013 I don't think bows needs any downside for having clip of 3 or 5. Bows are snipers, but arrows fly in arc and slower than bullets, needing much more skill than guns at long range. I imagine having clip would make bows more useful in close and mid-range. Bows still use super-rare sniper ammo, stopping people from just firing arrows everywhere. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 24, 2013 Author Share Posted June 24, 2013 Good point, why is this in Fan Zone, it's very clearly feedback on a weapon. Silly mods. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 26, 2013 Author Share Posted June 26, 2013 Shameless bump, incidentally, I bought a Saryn plushie from RiftGuard the other day. Link to comment Share on other sites More sharing options...
Troublechutor Posted June 26, 2013 Share Posted June 26, 2013 I doubt the force of the arrows fired in the video. Some times they fail to penetrate the targets he's shooting at, other times they stick but with very little penetration. In short, ancient byzantines don't need a lot of force behind their shots to break skin and cripple, but by the time of the crusades there were serious armor penetration problems to the point that Christian knights wearing heavy felt could shrug off the vast majority of shots. Granted this is all sci-fi, but the bows and styles being implimented reflect single, high power, accuracy required weapons. Not rapid fire "just put more arrows down range and hope for the best" ancient methods. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 26, 2013 Author Share Posted June 26, 2013 I doubt the force of the arrows fired in the video. Some times they fail to penetrate the targets he's shooting at, other times they stick but with very little penetration. In short, ancient byzantines don't need a lot of force behind their shots to break skin and cripple, but by the time of the crusades there were serious armor penetration problems to the point that Christian knights wearing heavy felt could shrug off the vast majority of shots. Granted this is all sci-fi, but the bows and styles being implimented reflect single, high power, accuracy required weapons. Not rapid fire "just put more arrows down range and hope for the best" ancient methods. Those same rapid fire methods did allow him to penetrate chain mail. The arrow firing technique actually has little effect on the strength of the shot, the bows draw weight and how far the bow is drawn for a specific shot is what matters, and given that we are physically enhanced space ninjas, I don't think it would take very long to bring the bow to full draw. That said, you make a good point, so I hope DE considers it if they ever actually see this thread. Link to comment Share on other sites More sharing options...
KF5AQX Posted June 26, 2013 Share Posted June 26, 2013 I doubt the force of the arrows fired in the video. Some times they fail to penetrate the targets he's shooting at, other times they stick but with very little penetration. In short, ancient byzantines don't need a lot of force behind their shots to break skin and cripple, but by the time of the crusades there were serious armor penetration problems to the point that Christian knights wearing heavy felt could shrug off the vast majority of shots. Granted this is all sci-fi, but the bows and styles being implimented reflect single, high power, accuracy required weapons. Not rapid fire "just put more arrows down range and hope for the best" ancient methods. That would be true, if it weren't for mods. With my max level (Not supercharged yet) Paris, I can snap shot by clicking once and kill anything short of a level 40 heavy gunner. The number of shots I can fire in a minute is only limited by how fast he draws the arrows from the quiver. Link to comment Share on other sites More sharing options...
CharlesSnippy Posted June 26, 2013 Author Share Posted June 26, 2013 The number of shots I can fire in a minute is only limited by how fast he draws the arrows from the quiver. Raise awareness, I want to see a Grineer pincushion. Link to comment Share on other sites More sharing options...
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