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Health Conversion


Skully938
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Recently I have been running a despoil Nekros with the addition of this mod to try something new and different for a change in my MR 21 years xD. but something that I noticed about the mod, that it was helping my Nekros actually survive a bit longer than usual. The mod still wasn't all that it could be, considering that there was a good idea behind it so I thought up a few:

Idea 1:
The first thought that occurred to me was that I was losing the armor buff mostly before the enemies got to my health which is where the armor buff actually takes effect. so what I thought would solve that simple issue would be to simply change the mod to only take effect when damage was done to health thus allowing the mod to actually take effect and allow it to be used rather than be wasted. 

Idea 2:

This idea was a little more complicated, but would still benefit from having the first idea thrown in as well. Basically as the mod is at the moment it only allows a total stack of 3 health orbs totaling in a armor buff of 1350 armor which for Nekros who can already get back health from desecrate, and now kills which is awesome, the armor is really good especially for his play style, but I digress, the point I was going to make was that instead of just have a 3 stack limit the player should be allow to pick up way more. Now don't get me wrong i wouldn't want the armor buff any higher I think 1350 is awesome and really quite generous, but what I don't like is that in heavy fire it can be gone in just 9 seconds, so what I propose is to allow the the first 3 to stack and will give that total of 1350 armor, but any further health orb pickups will then just reduce the total value of armor per health orb, for example:

with the first 3 each health orbs gives a bonus of 450 armor, which it states but with the next health orb pick it up each one would only be valued at 337.5, and this would continue till a stack of 10 in total so that it does have to be maintained quite frequently but so frequently that it is never there. At a total of 10 stacks each stack lost would only lose the player a total of 135 armor bonus, and as before it would have 3s to disappear.

I would love to hear some other ideas and more feedback on this mod as I think it is a really nice idea in concept but wasn't implemented as good as it could be.

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first thing

 

let us pick up orbs until we got stack of 3

right now yu must wait for to be damaged to be able to pick up orbs

 

In fact it would be great if this mod convert any health gain in armor... like some over health that would work with healing abilities as well... not only health orbs

 

My Oberon cry for this

Edited by Tsoe
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1 hour ago, Tsoe said:

 

In fact it would be great if this mod convert any health gain in armor... like some over health that would work with healing abilities as well... not only health orbs

 

This idea would be good too, i didn't really notice this as i would be kinda self damaging having despoil on there which ment i was always able to pick the health orbs up.

1 hour ago, Dobermann92 said:

I tried it as well, unfortunately sometimes the HUD is buggy and I don't know what is going on at all. A fix would be awesome. I can support your 1st idea, but I think the 2nd would be too OP.

hmm, perhaps it would be too OP, it might be too easy to allow people to get the armor up to the max without having to really fight for it....... would be nice though xD

 

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Third idea, first three add armor stacks, any after add a null stack that simply takes the hit instead of the armor adding stacks. Null stacks have no limit but are still lost on hit.

Fourth: Tie in life strikes healing with the mod so all frames can use and maintain it with melee.

Fifth: Either of the former, but with a variable grace period between loosing stacks so high rate of fire mobs don't just shred the stacks.

Would really love the fourth as i feel any mod that flat out is pointless on frames shouldn't exist, the Fifth and third are fair enough I guess.

Edited by DarcnyssWolfe
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