Xievie Posted June 17, 2013 Share Posted June 17, 2013 I want a way to counter the Scorpion's little grapple ability. I can't think of anything really. I mean, now I can see Scorpions and tell that they are definitely gonna grapple me. It gets a bit annoying not being able to do anything about it. The best counter I can think of is stopping it by pressing... X as they try to grapple you, which will actually pull them to YOU and make them unable to attack. I dunno. Link to comment Share on other sites More sharing options...
CloudPies Posted June 17, 2013 Share Posted June 17, 2013 I think you can side step them, had them miss me a couple of times before... Link to comment Share on other sites More sharing options...
shinheero Posted June 17, 2013 Share Posted June 17, 2013 They should add tap A + D or left and right on the analog stick. Shake to escape :) Link to comment Share on other sites More sharing options...
Xievie Posted June 17, 2013 Author Share Posted June 17, 2013 They should add tap A + D or left and right on the analog stick. Shake to escape :) I actually like this idea better than my original idea. Link to comment Share on other sites More sharing options...
Vinogrady Posted June 17, 2013 Share Posted June 17, 2013 I want a way to counter the Scorpion's little grapple ability.shoot first? Link to comment Share on other sites More sharing options...
HandsomeMask Posted June 17, 2013 Share Posted June 17, 2013 You can move out of the way. Link to comment Share on other sites More sharing options...
unmog Posted June 17, 2013 Share Posted June 17, 2013 Would be nice if you could still still shoot your gun when you get knocked down... like you can when your dying... or sliding... Link to comment Share on other sites More sharing options...
DAWGUNITALPHA Posted June 17, 2013 Share Posted June 17, 2013 It'd be nice if they made the dodgeroll in this game actually worth a damn. Link to comment Share on other sites More sharing options...
shinheero Posted June 17, 2013 Share Posted June 17, 2013 Although it's possible to move out the way, i've been grappled during the middle of jumping to a lower level and being pulled up, under the ledge I jumped from. it's impossible to dodge something you can't see. Link to comment Share on other sites More sharing options...
WhisperByte Posted June 17, 2013 Share Posted June 17, 2013 Would be nice if you could still still shoot your gun when you get knocked down... like you can when your dying... or sliding... ^This. Just let us shoot the @&#(&*@#$#s with our sidearms while we are being dragged Link to comment Share on other sites More sharing options...
Baigan Posted June 17, 2013 Share Posted June 17, 2013 Play as Frost, Use ability number 1 and then fatality. Sub Zero wins. Link to comment Share on other sites More sharing options...
SlyKon Posted June 17, 2013 Share Posted June 17, 2013 Plan ahead people, shoot those units first before they do it xD Link to comment Share on other sites More sharing options...
PhoenixOverlord Posted June 17, 2013 Share Posted June 17, 2013 Plan ahead people, shoot those units first before they do it xD The things pop around a corner and nearly insta-grapple like the heavy gunner does its slam. so please tell me how to react faster then the human body can... Link to comment Share on other sites More sharing options...
Sumnus Posted June 17, 2013 Share Posted June 17, 2013 I'm on the "either kill them, or dodge it" side of things. Link to comment Share on other sites More sharing options...
Madotsuki Posted June 17, 2013 Share Posted June 17, 2013 Well technically you CAN dodge them now (they started out being unavoidable, but DE changed that due to the outcry on the forums), though the real problem is that Scorpions have no unique voices or telegraph to the attack. Dozens of times I have been randomly knocked down and dragged because a Scorpion attacked from the side or back while i was dealing with a horde up front and the Scorpion never so much as made a sound. There's no way to dodge what you can't even tell is there -_- There are two simple solutions to the Scorpion problem. 1. Add unique voices/sounds, both for idle and just before the hook launch, so we can at least tell when one's on the field and when one's about to attack. Also give them a telegraph animation, since they may as well have none right now. 2. Let players shoot while being dragged, like if a player was downed or sliding. In turn, the Scorpion can be changed to NOT release a captured player until killed and will instead drag the player to them and start a slicing-frenzy with their machetes. Though in this case there should be a 5-10 second timer where if the player still hasn't reached the scorpion the rope breaks, to prevent situations where the caught player is caught on terrain and will never reach the scorpion, nor has a line of sight to shoot them. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 17, 2013 Share Posted June 17, 2013 I want a way to counter the Scorpion's little grapple ability. I can't think of anything really. I mean, now I can see Scorpions and tell that they are definitely gonna grapple me. It gets a bit annoying not being able to do anything about it. I think they should add a Corpus SonicBlaster, a Crewman with a Sonic Cannon that would push you back and knock you down, just for our entertainment. Anyways, avoiding her is quite easy, just jump/sidestep/roll to avoid her leash or kill her before she sees you. If you have a Dethcube, well... Sucks to be her. *Vaporizes* Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted June 20, 2013 Share Posted June 20, 2013 Would be nice if you could still still shoot your gun when you get knocked down... like you can when your dying... or sliding... i was thinking the exact same thing! it would also serve the whole "slow the tenno down without taking control away" angle also, if they add this, they need to have a consequence for not killing the scorpion before she drags you to her, like a stomp that hs the disruptor effect in its current state though it can get a little silly when there are a whole bunch of scorpions chain grappling you, a solution for this i think is add a short count-down timer to the warframe that got grappled that prevents that warframe from being targeted by a grapple attack for a short time Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now