RegularGamer Posted July 12, 2013 Share Posted July 12, 2013 So first I read your 'Cells - This Is Warframes Endgame' thread, and now I read this. I really want to hug you. Link to comment Share on other sites More sharing options...
zergla Posted July 19, 2013 Share Posted July 19, 2013 As a lover of pretty kills and all-round playing I approve this message Link to comment Share on other sites More sharing options...
ShadyMcGrady Posted July 19, 2013 Share Posted July 19, 2013 I absolutely live this idea. +10000000 Link to comment Share on other sites More sharing options...
BeefyScar Posted July 19, 2013 Share Posted July 19, 2013 i like the idea but i think faster crafting time need lower value. maybe upto 25% like others you have written down. crafting 100% faster is just insanely fast. that means you can craft 2 forma a day. other than that definitely agree with loot increase and adding rare loots. there are times that you are farming bosses and you just cant seem to get that one bp or "rare quality resources." btw just curious, is there a specific reason you chose Harmony over say, Adaptation, In tune, or something along that line? the description seem more like you get accustomed to your load out. Link to comment Share on other sites More sharing options...
notionphil Posted July 19, 2013 Author Share Posted July 19, 2013 i like the idea but i think faster crafting time need lower value. maybe upto 25% like others you have written down. crafting 100% faster is just insanely fast. that means you can craft 2 forma a day. other than that definitely agree with loot increase and adding rare loots. there are times that you are farming bosses and you just cant seem to get that one bp or "rare quality resources." btw just curious, is there a specific reason you chose Harmony over say, Adaptation, In tune, or something along that line? the description seem more like you get accustomed to your load out. I think the crafting time rates etc would need tweaking. 100% may be too high, but then again it's not easy to maintain that highest lv of Harmony. So you'd prob only get 100% for a few hrs after you log out, then down to 50% then 25% etc. I chose Harmony because I believe it fits in with the Eastern philosophical tone of the Tenno. It represents the balance (and contrast) of a dispassionate killer methodically creating a massacre, without emotion or faltering. Link to comment Share on other sites More sharing options...
BeefyScar Posted July 19, 2013 Share Posted July 19, 2013 I think the crafting time rates etc would need tweaking. 100% may be too high, but then again it's not easy to maintain that highest lv of Harmony. So you'd prob only get 100% for a few hrs after you log out, then down to 50% then 25% etc. I chose Harmony because I believe it fits in with the Eastern philosophical tone of the Tenno. It represents the balance (and contrast) of a dispassionate killer methodically creating a massacre, without emotion or faltering. ah so you mean the bonus applies to crafting only for that time frame? I thought of it as x% crafting speed to any crafting you start at this point and it would instantly shave off the time required. Link to comment Share on other sites More sharing options...
notionphil Posted July 19, 2013 Author Share Posted July 19, 2013 ah so you mean the bonus applies to crafting only for that time frame? I thought of it as x% crafting speed to any crafting you start at this point and it would instantly shave off the time required. Correct - its a bonus applied to crafting RATE. So you're crafting 2x as fast during that boost of high Harmony. If you wanted to craft 2x Forma a day, you'd prob have to play all day :P Those durations aren't worked out yet. Link to comment Share on other sites More sharing options...
101blubb Posted July 19, 2013 Share Posted July 19, 2013 I applaud you for the effort you seem to put into these concepts. Link to comment Share on other sites More sharing options...
notionphil Posted July 19, 2013 Author Share Posted July 19, 2013 I applaud you for the effort you seem to put into these concepts. Thanks! I love creating (I am a programmer and work in startups), and love video games. So, It's a pleasure to share and have people to discuss with. Link to comment Share on other sites More sharing options...
JamesSergon Posted July 30, 2013 Share Posted July 30, 2013 This topic needs more attention from DE and the community. There are a lot of good ideas in this concpet of Harmony. It's a Space Ninja game after all :) . Someone has also proposed more "harmonic-team oriented" affinity bonus like Kill assists.. I'll post soon some of my ideas. One can have a good synergy with Harmony and concerns random Secondary Team Challenges. I was thinking about XP/mod/comp. cumulative rewards for each team challenge completed, but Affinity bonus could also act as reward in that case. Link to comment Share on other sites More sharing options...
Relkin Posted July 30, 2013 Share Posted July 30, 2013 S#&$ why not. It's a nice branch to the leveling system. Link to comment Share on other sites More sharing options...
WARLOCKE Posted July 30, 2013 Share Posted July 30, 2013 Problem is most of things you have as giving harmony players already do on a regular basis. Link to comment Share on other sites More sharing options...
notionphil Posted July 30, 2013 Author Share Posted July 30, 2013 Problem is most of things you have as giving harmony players already do on a regular basis. and that my friend, is the point. Link to comment Share on other sites More sharing options...
Metalarcher Posted August 19, 2013 Share Posted August 19, 2013 It's like your thinking my thoughts before I think them! You're a wizard! Go Harmony, yeah! Link to comment Share on other sites More sharing options...
Nerokerubina Posted August 19, 2013 Share Posted August 19, 2013 Didn't think it was called Hot Streak but called Flow? Link to comment Share on other sites More sharing options...
notionphil Posted August 19, 2013 Author Share Posted August 19, 2013 It's like your thinking my thoughts before I think them! You're a wizard! Go Harmony, yeah! Thanks! That's because my Harmony is maxed :P Link to comment Share on other sites More sharing options...
Zakalwe Posted September 11, 2013 Share Posted September 11, 2013 I've been championing things like kill streaks and headshots and other skill based markers for ages. Tied with your suggestion for a harmony system, this gives them more meaning. These things would engage people more with gameplay. Link to comment Share on other sites More sharing options...
RoboDoge Posted September 11, 2013 Share Posted September 11, 2013 If this is every implemented i only see DE including Harmony boosters for plat. Or Harmony packs. Link to comment Share on other sites More sharing options...
Volume Posted September 11, 2013 Share Posted September 11, 2013 I've been championing things like kill streaks and headshots and other skill based markers for ages. Tied with your suggestion for a harmony system, this gives them more meaning. These things would engage people more with gameplay. This would be great, sort of like a combo system rewarding smooth actions! Link to comment Share on other sites More sharing options...
FlightyBroad Posted September 20, 2013 Share Posted September 20, 2013 Replying for interest. I'd love to see this or something birthed from this implemented. (Slightly reminds me of Grades at end of DDR or Sonic missions, though) Link to comment Share on other sites More sharing options...
Primagen_VA Posted October 15, 2013 Share Posted October 15, 2013 Me like this threat...... Cool idea. I would give it a try. Reminds me of the airsoft newbees that think they are good with a airsoft gun and can´t even handle the basic maneuvers with it. Then you see a paintballer/ airsoft veteran with an airsoft / pb marker and they both match from that how they both beeing used to play.... thats sync, thats harmony. Link to comment Share on other sites More sharing options...
Alkirin Posted October 15, 2013 Share Posted October 15, 2013 and that my friend, is the point. Then it's just higher rewards for grinding that you are asking for in this. Link to comment Share on other sites More sharing options...
notionphil Posted October 15, 2013 Author Share Posted October 15, 2013 Then it's just higher rewards for grinding that you are asking for in this. Just because players sometimes play with skill, doesn't mean they are rewarded for doing so. They also do the opposite on a regular basis - mindlessly farm, speedrun, press 4 to win over and over. Harmony is about rewarding skillful play, not rewarding grind. The game already rewards grind/speedruns via more chance at drops. Harmony is also intended to give you a reason to feel good about pulling out your 5x forma'd supra, instead of leveling yet another unranked gun that you don't want to use. Both options should be rewarded, leveling new gear, or perfecting your play with old, loved gear. That's what Harmony is for. Link to comment Share on other sites More sharing options...
Inofor Posted October 15, 2013 Share Posted October 15, 2013 Some of these might become 'farming' behaviours such as the "mark an enemy with a WP that is killed by a squad member within X seconds" feature. It should be made certain that keeping harmony up doesn't make players feel like they should use any tedious farming behaviours to keep harmony up. As an idea, this is good. +1 Link to comment Share on other sites More sharing options...
notionphil Posted October 15, 2013 Author Share Posted October 15, 2013 Some of these might become 'farming' behaviours such as the "mark an enemy with a WP that is killed by a squad member within X seconds" feature. It should be made certain that keeping harmony up doesn't make players feel like they should use any tedious farming behaviours to keep harmony up. As an idea, this is good. +1 Agreed. The goal would be to have enough variety in rewarding options that one doesn't have to feel forced to 'game' the system. Link to comment Share on other sites More sharing options...
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