DEATHLOK Posted July 5, 2016 Share Posted July 5, 2016 (edited) Do I stay with Concussive Rounds for an extra 260 points of Impact damage or use a maxed out Expel mod for the 30% bonus? Edited July 5, 2016 by DEATHLOK Link to comment Share on other sites More sharing options...
0 Clem2-TheClemening Posted July 5, 2016 Share Posted July 5, 2016 (edited) Can you post your build minus the concussion rounds/expel? Edited July 5, 2016 by Clem2-TheClemening Link to comment Share on other sites More sharing options...
0 WrathAscending Posted July 5, 2016 Share Posted July 5, 2016 Concussive Rounds is not a great mod on its own. If you're fighting a particular faction the Expel mods will allow you to deal greater damage, especially if you've modded to take advantage of the damage types they are weaker against. Concussive Rounds only applies its bonus to Impact damage. Expel Corpus/Infested/Grineer is like Hornet Strike, it multiplies all damage types including your Elemental mods against that faction. Link to comment Share on other sites More sharing options...
0 Clem2-TheClemening Posted July 5, 2016 Share Posted July 5, 2016 Assuming this is your build: With expel corpus, you'll do 2606 damage per shot against shield, but with concussion rounds you'll do 2393. If you switch the magnetic to viral, you'll do 2186 damage per shot against cloned flesh with expel grineer, but 1875 with conc. You would probably only want to do this with armor stripping. If you forma'd your sonicor and used pummel, with adds twice as much impact compared to conc., you would deal 2781 damage per shot against shields. Of course, pummel is kinda hard to get at this point. Another option for corpus would be to add pistol pestilence. It would add the same amount of damage as pummel, but it would instead be 2005 damage to shields, plus 388 damage that ignores shields and directly damages health. Pistol Pestilence can be gotten from corrupted Vor, who is guaranteed to spawn in any T4 mission if you wait long enough. Of course, for all I know you already have this in your build. Link to comment Share on other sites More sharing options...
0 DEATHLOK Posted July 5, 2016 Author Share Posted July 5, 2016 (edited) Some may wonder why it's been reset eight times. Once to get rid of the Vizarin polarity (possibly a mistake), once to undo one too many Madurai polarities. This gun has an innate Impact damage you can bump with Concussion Rounds, if I'm not mistaken? Edited July 5, 2016 by DEATHLOK Link to comment Share on other sites More sharing options...
0 Ivan_Rid Posted July 5, 2016 Share Posted July 5, 2016 Imo, just pure Cold procs would be better, enemies will take longer to stand back up. Have you considered adding Magnum Force? Accuracy loss is neglegible on Sonicor. Link to comment Share on other sites More sharing options...
0 Naramor Posted July 5, 2016 Share Posted July 5, 2016 http://goo.gl/sR9ESB Why bane mods when magnum force gives you more? Link to comment Share on other sites More sharing options...
0 DEATHLOK Posted July 5, 2016 Author Share Posted July 5, 2016 I was inspired by this build, but didn't have Pummel and chose to sacrifice reload time for damage. Link to comment Share on other sites More sharing options...
Question
DEATHLOK
Do I stay with Concussive Rounds for an extra 260 points of Impact damage or use a maxed out Expel mod for the 30% bonus?
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