Genitive Posted July 9, 2016 Share Posted July 9, 2016 I really want to like the new stance, but in its current state it is very annoying to use. This is because the combos lock you in one place, without the option to move forward. So basically you are stuck in one place hitting air while being shot at. It's nice this stance doesn't break attack animation for once, but it is nearly unusable. This lack of mobility is only detrimental to melee gameplay. Of course a change should be implemented where we will be able to move around while attacking, like in the rapier stance for example, but that's not everything there is to it. If this trend is going to continue we need to be able to forcefully finish combos before their animation ends. By pressing alt fire, reload, roll, anything. Melee should be about mobility, so we should be able to quickly switch from attacking to running, without waiting for a combo to finish. Link to comment Share on other sites More sharing options...
Otaiken Posted July 9, 2016 Share Posted July 9, 2016 It's not an issue with the stance, it's an issue with many weapons across stances. I'm pretty sure it's either a bug or undocumented change (most likely bug). Heavy weapons also have this problem, twin swords also lock you in place and so on. Link to comment Share on other sites More sharing options...
Genitive Posted July 9, 2016 Author Share Posted July 9, 2016 I know, but the introduction of a new stance is a good opportunity to adress the problem. I wouldn't mind being locked in place if: - the stance constantly moved you forward and closed gaps effectively - we were able to cancel combos The first option would require to redo most the combos, the second one is more achievable. Link to comment Share on other sites More sharing options...
Otaiken Posted July 9, 2016 Share Posted July 9, 2016 (edited) I mean that it's an issue introduced with the latest update, not a feature of the stance itself. Since the big update many melee weapons are acting weird and it's happening across various melee types. So it's not a feature of the stance, it's an universal bug that affects melee weapons. It also affects other twin dagger stances which I'm pretty sure didn't lock you in place before. Edited July 9, 2016 by LocoWithGun Link to comment Share on other sites More sharing options...
Genitive Posted July 9, 2016 Author Share Posted July 9, 2016 Ah, I get what you mean now, although I wasn't aware of that. I have only used a few of my melees after the update, but they seemed to work just fine. Anyway, thanks for the info, I'll just go now and do more testing. Link to comment Share on other sites More sharing options...
KotoKuraken Posted July 10, 2016 Share Posted July 10, 2016 Well, the one thing about the stance that does suck is that each hit seems to make the player hesitate before moving to the next hit. Like it's hit, pause, hit, pause, rather than a smooth movement between all the strikes Link to comment Share on other sites More sharing options...
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