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Decticated Servers on both PvE and PvP [ Discussion ]


Chromatrescu
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After invesigating on the forum , i saw many people angry about this , so there 2 types : 

PvE :

1st Example :

  1. The host left , leading to migration 
  2. Migration failed , we lose all of the stuff 

2nd Example : 

  1. Playing over 30 minute or an hour 
  2. Players disconnected 
  3. If they didn't notice and press decline , he won't able to join or he won't able to join since it doesn't deliver notifications 
  4. Only 3 people left in the team , but the game still count as 4 and spawn the exact enemy that 4 people are in the match [ you have to wait 5-10 minute for it to reset ] 

PvE : 

1st Example : 

  1. A bad host will high ping [ ~350 - ~over 400 ] 
  2. Leading to some players lag , the host or some good connection player however will take that advantage and kill you instantly , makes you thinking that he's hacking 

2nd Example : 

  1. Good host but he has trouble and he left 
  2. The 2nd Player that joined after the 1st Host will take the host if the 1st host left . he also having worse connection then the 1st Host
  3. Some Player lag , making impossible to kills .  

If you have some idea to this post , please comment down below 

Please be polite and don't " idea attacking " eachother or swearing at eachother faces , thank you . ~@Teemo 

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The big problem is that... well... it costs money, and plat doesn't seem to bring in an excess of money for dedicated servers in terms of the model, like it's F2P and not ridiculously advantageous to have a lot of real world currency, nor does it do things that encourages players to keep spending a lot of money, like weapon cases. The F2P games I can recall that have dedicated servers have horrible weapon balance and broken equipment, along with a progression system that pretty much forces new players to buy stuff to remain competitive when they're thrown into matches with more experienced players, permanent weapons that need to be purchased with real money, cases with crappy RNG, etc. 

Warframe PvP is starting to go that direction, and it's rather worrying, when some mods have no reason not to equip it or that the benefit completely overshadows the downside and the only way to get them is from playing against better equipped players in frustration, like the Mk1 Braton's decent on its own, but what reason is there to not make it even more accurate with Hydraulic Barrel for the cost of 6 bullets? Or why wouldn't people put on Double Tap on Latrons when it gives bonus damage without harming the weapon's base performance? Anyway....

Of course, that's only if the studio hosts the game themselves, but i dunno if 3rd party hosting would work for a game with in game currency, I mean, it seems like it can be exploited to gain more credit or resource, like hacked lobbies in MW2 giving max exp. And still, a server seems like a waste when it's only hosting 8 players maximum.

The main grievance for PvE host migration is the loss of loot, so another option would be just awarding the players the loot that they've got up to that point even if they disconnect, and only uphold loot if the player quits, and the 4 players worth of enemies when there's only 3 can probably be fixed through coding or despawning enemies upon host migration, or heck, temporary invincibility like joining in progress wouldn't hurt. If you get right down to it, it's not really the host migration nor the crappy connection that's the problem here.

And PvP... well who cares, it's a fun side activity at best.

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