lyravega Posted August 9, 2016 Share Posted August 9, 2016 Yes, yet another Nullifier field whine. The shrink/growth "animations" need to be faster. A lot faster. I see a lot of players keep shooting at the nullifier bubbles till they collapse; what they don't know (or perhaps, care about) is most probably they've done enough damage to collapse it already, and it'll collapse in 1-2 seconds. Hence the need that the shrinkage needs to be faster, shooting at the bubbles just feels unresponsive. Also, they shouldn't spawn with full bubble strength, their bubble should start off from quarter/half the size and grow As far as abilities are concerned: Channeled abilities should be paused instead of getting deactivated. Upon leaving the field, they should resume automatically with no activation cost Ability companions (Atlas' Rumblers, Nekros' Shadows, etc...) should become inert (inactive) and start losing health (based on a percentage of their current HP) instead of getting killed instantly. While inert, they can be targeted by enemies Abilities that create fields/objects with HP, such as Frost's Snowglobe or Atlas' Rockwall, should lose health similar to ability companions (but based on a percentage of their max HP) Abilities that provide personal protection with HP, such as Rhino's Iron Skin, should become inactive and lose health over time (based on a percentage of their max HP). Upon leaving the field, if there is HP left on the ability, it should be active again Ability buffs (or debuffs) should be removed immediately (as it is now) In my opinion, Nullifiers are poorly implemented, and still require a lot of work. These are just a few suggestions I can think of right now. Link to comment Share on other sites More sharing options...
Epsik-kun Posted August 9, 2016 Share Posted August 9, 2016 I suggest removing them. Link to comment Share on other sites More sharing options...
-AkabaneS- Posted August 9, 2016 Share Posted August 9, 2016 Nice Points and Suggestions , But If These Are Put Into Game Then We Won't Have The Challenge. Like For Example ..... Losing Your EB when You Enter Nullifier's Bubble or Losing Iron Skin Is Actually A Challenge For You , And Without It The Nullifier Will Be No More Than A Corrupter Crewman. Link to comment Share on other sites More sharing options...
Epsik-kun Posted August 9, 2016 Share Posted August 9, 2016 Just now, SHAHEER9 said: Nice Points and Suggestions , But If These Are Put Into Game Then We Won't Have The Challenge. Like For Example ..... Losing Your EB when You Enter Nullifier's Bubble or Losing Iron Skin Is Actually A Challenge For You , And Without It The Nullifier Will Be No More Than A Corrupter Crewman. Is it a Fall Out Boy song title? Link to comment Share on other sites More sharing options...
-AkabaneS- Posted August 9, 2016 Share Posted August 9, 2016 Just now, Epsik-kun said: Is it a Fall Out Boy song title? I Didnt Get The Joke..... Link to comment Share on other sites More sharing options...
Genitive Posted August 9, 2016 Share Posted August 9, 2016 (edited) I like your ideas, they actually make nullifiers interesting. But I'd still prefer they were removed. 12 minutes ago, SHAHEER9 said: Nice Points and Suggestions , But If These Are Put Into Game Then We Won't Have The Challenge. Like For Example ..... Losing Your EB when You Enter Nullifier's Bubble or Losing Iron Skin Is Actually A Challenge For You , And Without It The Nullifier Will Be No More Than A Corrupter Crewman. What you're saying would be true if we had to enter the bubble. But we don't. You can stand outside and hit it until it disappears, there is no challenge in that. OP's ideas actually make entering the bubble worthwhile, because you don't have to recast everything later. Edited August 9, 2016 by Genitive Link to comment Share on other sites More sharing options...
-AkabaneS- Posted August 9, 2016 Share Posted August 9, 2016 Just now, Genitive said: I like your ideas, they actually make nullifiers interesting. But I'd still prefer they were removed. What you're saying would be true if we had to enter the bubble. But we don't. You can stand outside and hit it until it disappears, there is no challenge in that. OP's ideas actually make entering the bubble worthwhile, because you don't have to recast everything later. Hmmm...Yeah Link to comment Share on other sites More sharing options...
lyravega Posted August 9, 2016 Author Share Posted August 9, 2016 (edited) 3 hours ago, SHAHEER9 said: Nice Points and Suggestions , But If These Are Put Into Game Then We Won't Have The Challenge. Like For Example ..... Losing Your EB when You Enter Nullifier's Bubble or Losing Iron Skin Is Actually A Challenge For You , And Without It The Nullifier Will Be No More Than A Corrupter Crewman. They are not a challenge. They are an annoyance. They'll still do the same, but instead of doing it in an instant, they'll do it over time; giving you a chance to react without losing much. Edited August 9, 2016 by lyravega grammar Link to comment Share on other sites More sharing options...
BlackCoMerc Posted August 9, 2016 Share Posted August 9, 2016 2 hours ago, Epsik-kun said: I suggest removing them. I concur with this. Why bother fixing something this broken when it also Rob's your game of all uniqueness..? Link to comment Share on other sites More sharing options...
BlackCoMerc Posted August 9, 2016 Share Posted August 9, 2016 2 hours ago, SHAHEER9 said: Nice Points and Suggestions , But If These Are Put Into Game Then We Won't Have The Challenge. Like For Example ..... Losing Your EB when You Enter Nullifier's Bubble or Losing Iron Skin Is Actually A Challenge For You , And Without It The Nullifier Will Be No More Than A Corrupter Crewman. Nothing challenging about running into the bubble and shooting. Nullifiers don't add challenge, only tedium. Honestly why do we have to keep repeating this statement every time we discuss these things? Link to comment Share on other sites More sharing options...
DeadScream Posted August 9, 2016 Share Posted August 9, 2016 I suggest replacing them with an unit carrying an half circled disruption shield which protects enemies behind it from AoE abilities while still allowing us to hit them from the sides or behind without taking off our buffs. Two Nullifiers in the same area would regroup and then form a semi-bubble but we would still be able to take them down from above. To compensate, they could have some grenades that dig holes in our abilities (for example) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now