rartist Posted August 14, 2016 Share Posted August 14, 2016 An issue that I have been seeing for a while when taking my Rhino Prime to the void, and trying to use the "up" force field waterfall things, that the Rhino P isn't affected by them. I wind up having to climb the walls. Otherwise RP just sits the same as any other location. Link to comment Share on other sites More sharing options...
rartist Posted August 22, 2016 Author Share Posted August 22, 2016 Silver Grove Hotfix #1; still broken. Rhino still unresponsive to up force fields. I can still get by with climbing the walls. Also, my son plays WF on the PS4, and complained of his Rhino getting stuck the same way in the previous version of PS4 WF. Also during the bug-check I encountered in invulnerable Artic Eximus Corpus at Oxomoco. Had to abort the mission. Link to comment Share on other sites More sharing options...
rartist Posted August 23, 2016 Author Share Posted August 23, 2016 The Silver Grove: Hotfix #2 still broken. Some more experimentation shows clearly that the issue is directly linked to Rhino's Iron Skin. When active the up-warterfall-force fields have no effect. Iron skin off it functions normally. I tried it back to back, on and off, each time I was able to repeat it. Link to comment Share on other sites More sharing options...
rartist Posted August 25, 2016 Author Share Posted August 25, 2016 Hotfix #4: Still broken Testing at Oxomoco getting consistent results. Fix please Link to comment Share on other sites More sharing options...
Alromn Posted August 26, 2016 Share Posted August 26, 2016 In the void, specially in time trial rooms there are various areas with water and wind that can lift players. After sometimes just falling through these I decided to make some tests and found out that iron skin makes the player not be lifted by those. I believe this also affect rhino prime since a similar post from march 30 also reports this bug. On all of these they were working just fine without iron skin. Sadly I can't record it but I hope these screenshots will suffice. http://imgur.com/a/6YjYR Link to comment Share on other sites More sharing options...
Razgriz8492nd Posted August 26, 2016 Share Posted August 26, 2016 I have seen this too. Link to comment Share on other sites More sharing options...
Razgriz8492nd Posted August 26, 2016 Share Posted August 26, 2016 This is the upflowing waterfall like lifts in the void. Link to comment Share on other sites More sharing options...
rartist Posted August 26, 2016 Author Share Posted August 26, 2016 I test it usually at Oxomoco in the void. Link to comment Share on other sites More sharing options...
MordaxPraetorian Posted August 31, 2016 Share Posted August 31, 2016 This also affects the waterfalls (both up and down) and the conveyor belts on Ceres. It is also present on Nezha's Warding Halo My best guess is that these movement inducing environment effects are cleansed by these abilities as if they were a status proc It would be interesting to test the launch pads on Europa, and also whether other status cleansers can stop Warframes being affected in the same places Link to comment Share on other sites More sharing options...
XIceBladeX Posted September 4, 2016 Share Posted September 4, 2016 Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disrupters, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and Nauseous Crawler disables are not resisted by Iron Skin. Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and the speed reduction caused by the mucus of Tar-Mutalist MOAs are not resisted by Warding Halo. From http://warframe.wikia.com/wiki/Iron_Skin and From http://warframe.wikia.com/wiki/Warding_Halo Probably a bug with the skill's passive effect. Link to comment Share on other sites More sharing options...
NogginMasher Posted September 22, 2016 Share Posted September 22, 2016 Ran Maroo's Ayatan treasure mission, and ran into the Void parkour room. I ran my main, Rhino, and got the laser hole + giant fan parkour room, where you fall really far and then fly really high. Except, Rhino doesn't. The big void fan doesn't pick Rhino up at all. I have to wall jump up the sides, and I fail b/c of some stupid timer. And Rhino doesn't get picked up (sometimes) by Corpus fans either on Jupiter. Please fix that, pronto. I'll post pics, vid if need be. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 22, 2016 Share Posted September 22, 2016 As a bit of a Kevin Smith fan, I am disappoint you didn't use the phrase "too fat to fly" :P But yeah, this bug has been around for more than long enough now, it's getting sad. [On an up /note, that combo of username and profile pic gets afrom me.] Link to comment Share on other sites More sharing options...
selimsrm Posted September 22, 2016 Share Posted September 22, 2016 I've run into this problem several times, Rhino does fly about 20% of the time. I did have the stalker spawn on me in there once, the fan worked perfectly on Rhino while the Stalker assisted me in testing by teleporting me to the bottom over and over again. I think i got about 20 test flights that run. The fan did stop working on Rhino after the Stalker left though. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 22, 2016 Share Posted September 22, 2016 2 hours ago, selimsrm said: I've run into this problem several times, Rhino does fly about 20% of the time. I did have the stalker spawn on me in there once, the fan worked perfectly on Rhino while the Stalker assisted me in testing by teleporting me to the bottom over and over again. I think i got about 20 test flights that run. The fan did stop working on Rhino after the Stalker left though. Stalker dispels buffs like Iron Skin, so no wonder it wouldn't pose a problem :P Link to comment Share on other sites More sharing options...
Silphy Posted September 22, 2016 Share Posted September 22, 2016 (edited) Yeah as NinjaZeku mentioned, there's no randomness to it, it's because Iron Skin is up. It prevents enemy displacement abilities (except some random attacks like the white bursa), and somehow also includes that fan. As a possible workaround until they fix it, let enemies remove your iron skin before you start to run the challenge. Edited September 22, 2016 by Silphy Link to comment Share on other sites More sharing options...
Dowke Posted September 23, 2016 Share Posted September 23, 2016 I dont think so that should be like that. I hope this will be put to an end shorty becouse it is kind of a bothersome to deal with. Link to comment Share on other sites More sharing options...
VulcanWolf Posted September 23, 2016 Share Posted September 23, 2016 On 9/22/2016 at 4:10 PM, Silphy said: Yeah as NinjaZeku mentioned, there's no randomness to it, it's because Iron Skin is up. It prevents enemy displacement abilities (except some random attacks like the white bursa), and somehow also includes that fan. As a possible workaround until they fix it, let enemies remove your iron skin before you start to run the challenge. *Just stares and blinks for a few seconds* Well, that's something I didn't think to try... Link to comment Share on other sites More sharing options...
Lightspeed117 Posted October 31, 2016 Share Posted October 31, 2016 I was wondering why Rhino wasn't able to fly up the force lifts. I had the same issue in the trial chamber with the giant force lift and the room with the giant tree in the middle where you can fall and find a secret room, but I think in both situations I had the Iron Skin on. These are the places: 1) At the top of the giant force lift in the trial chamber (had to climb manually up ) 2)a) The room with the giant tree 2)b) Secret room under the giant tree with the lift Link to comment Share on other sites More sharing options...
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