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Quickthinking still staggers...why?


Etharien
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Quick Thinking having a stagger is fine - but the rules that define when you get staggered have issues.
they're only based on incoming Damage amplitude, and nothing else. this means that in higher-ish Level Missions, you always get staggered. by everything.

it would be much more beneficial if Quick Thinking staggered you based on the Category of attack you received.
for example:

  • Lancers and other Light Units would not stagger, period. this includes upgraded Light Units.
    • Shotgun Units would stagger if you took a heavy hit from them (50%+ of the pellets)
  • some Melee Units would stagger.
    • Light Infested would have maybe only a chance to stagger.
      • Butchers also only a chance? or just always.
    • Powerfists would definitely stagger.
    • Ancients definitely stagger.
    • Crawlers would not stagger.
  • Medium Units would be a mixed bag. Sniper or Marksman type Units would Stagger, while more general types probably would not
    • Enemies such as Fusion MOA probably would not stagger, meanwhile Railgun MOA absolutely.
    • original Seekers(Krakens) and Ballistas / Sniper Crewman would stagger, as would Nullifiers as long as they retain having a Sniper Rifle.
      • meanwhile the other Seeker variants that use Machine Pistols of sorts, would not stagger.
    • Eviscerators not sure - they kind've spam but they also deal high Damage. conflicting here but i'd probably go with would stagger.
    • Drones/Ospreys would never stagger.
  • Heavy Units would always stagger.
    • with the exception of Heavy Gunner. due to Rate of Fire this one probably would not.
    • Corpus Tech is difficult, it should stagger, but they are spammy, idk.
  • Enemies with special Weapons on a case per case basis.
    • Continuous Weapons would never stagger.
    • Explosive Weapons maybe.
    • area effect types of Weapons (Electric Mines, Toxin Clouds, other Environmental hazards) would never stagger.

with those types of rules it could be a lot more intuitive, and consistent across even relatively small bands of Enemy Levels.
however Quick Thinking shouldn't lose stagger - because it's form of Survivability tends to far outweigh other options in total EHP by a large margin. and with that in mind you have to pay something to jump up a bracket in survivability.

Edited by taiiat
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