SabreUr Posted June 25, 2013 Share Posted June 25, 2013 (edited) I had no idea where to put is, so maybe i'll throw this here. My issue is that when you jump from height and use your "death from above" melee attack your warframe is stuck in this pose: The problems are: a) can't cancel this aniation b) it oftens bugs out, freezing my warframe one inch above the ground, capable only of sliding. It eventually "unfreezes" with drop attack, but still c) warframe is not accelerating, dropping from sniper tower on defense map or from box - v is the same - hence the parajumping. Which is kind of annoying. and this is more of request: Is it possible to introduce mechanic that increases dmg radius/dmg itself when we jump from taller object? EDIT Deleted my previous post, 75% was cut for some reason EDIT2: I should clarify - by stuck in this pose in first sentence I did not mean bug - just overall "lacking" of the mechanic - no acceleration, no possibility of cancelling without casting... Edited June 26, 2013 by SabreUr Link to comment Share on other sites More sharing options...
VoidWraith Posted June 25, 2013 Share Posted June 25, 2013 yeah, this has happened to me..... on SEVERAL occasions.... Link to comment Share on other sites More sharing options...
Shion963 Posted June 25, 2013 Share Posted June 25, 2013 The gravity for jump attacks was changed a few updates back, made it all floaty. Parajumping is indeed the better term for as it is now. The "sliding hands up" glitch is entertaining when nothing is around, stressful when surrounded by a pack of MOA. Hope it gets fixed soon. Link to comment Share on other sites More sharing options...
Beelzebubbles Posted June 25, 2013 Share Posted June 25, 2013 Bugs go in the bug report forum. Link to comment Share on other sites More sharing options...
SabreUr Posted June 25, 2013 Author Share Posted June 25, 2013 Bugs go in the bug report forum. I mentioned one bug in general feedback about game mechanic. Link to comment Share on other sites More sharing options...
shukudai Posted June 26, 2013 Share Posted June 26, 2013 Actually, you can cancel the animation by casting a skill. Link to comment Share on other sites More sharing options...
SabreUr Posted June 26, 2013 Author Share Posted June 26, 2013 Actually, you can cancel the animation by casting a skill. Well, thats a little extreme. I don't want to groundslam, so... WORLD ON FIRE, *@##$es! :D Link to comment Share on other sites More sharing options...
F43AK Posted June 26, 2013 Share Posted June 26, 2013 Jump + E = Fixed, at least for me anyway's, sometimes it takes two to get it unstuck, but yeah they're probably aware of this already. Link to comment Share on other sites More sharing options...
DreadScourge Posted June 26, 2013 Share Posted June 26, 2013 This is a mechanic that needs more depth, thanks for posting this. Link to comment Share on other sites More sharing options...
Phoenix86 Posted June 26, 2013 Share Posted June 26, 2013 sometimes happens to me too... i usually spam few attacks/moves/shooting than goes away Link to comment Share on other sites More sharing options...
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